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Thread: Maintenance

  1. #31
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Liriel View Post
    Not to mention RMT is actually illegal in itself. By law, SE has to take action against it.
    um. RMT is against the terms of service, in what country is it illegal? because I'm sure some of the games that actually use RMT rather than pay to play would like to know that, also Second Life Metaverse uses RMT worldwide, they even have an established currency exchange, so doesn't IMVU 3D chat...so in what area of the world is this illegal? its not illegal in the USA and it seems not in china....


    you might also want to keep in mind that the RMT in FFXI got as bad as it did because SE chose not to act against it for a very long time at-least the first 2 or 3 years of the game, if they acted upon it at the start it would not be an issue now
    (0)
    Last edited by wildsprite; 10-23-2012 at 06:09 AM.
    Try to have fun or it isn't worth playing

  2. #32
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I approve this maintenace !
    (1)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  3. #33
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Simple way to say it, Cruor used to be your way of making back wasted money from dust & possibly cells, dunno what blinkers sell for now but I'm sure it just fucked that up, which means I will never be doing VW again except for NMs I need, and seeing as I'm sure everyone else is probably the same way if they value their gil, SE just put the final nail in the VW coffin.

    Just a small note rq, before they sold for 519 gil each, which made the conversion rate from cruor to gil 1 cruor = 2.595 gil, where as the new conversion rate with blinkers is 1 cruor = 0.335 gil. This means in a VW run, you will need an average of 3 fights to make 60k cruor to pay for a single 20k dust.
    (2)
    Last edited by Demon6324236; 10-23-2012 at 07:02 AM.

  4. #34
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by detlef View Post
    I'm not too broken up over this except for one concern which is how this will affect the popularity of Voidwatch. Twist my arm and I'd go participate in a VW fight for something I didn't really need assuming I could use the XP or cruor. Well, then I capped my merits again but I could still drag myself to help for the cruor.

    Take away the cruor and I really just do not want to do the content anymore. I'm sure there are others (many others) who feel the same way.

    In light of this update, the Kupofried's Corundum update seems even more meaningless.
    Seconded. SE just made it that so people who have already got what they wanted from the content will never go back to it.

    Way to kill the only event that actually catered to a sizable portion of your playerbase.
    (2)

  5. #35
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Aldersyde View Post
    Seconded. SE just made it that so people who have already got what they wanted from the content will never go back to it.

    Way to kill the only event that actually catered to a sizable portion of your playerbase.
    Not to worry all those who slacked off can just buy displacers with all that cru they can covert to blinkers! Oh wait...
    (1)

  6. #36
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I'm not too broken up over this except for one concern which is how this will affect the popularity of Voidwatch. Twist my arm and I'd go participate in a VW fight for something I didn't really need assuming I could use the XP or cruor. Well, then I capped my merits again but I could still drag myself to help for the cruor.

    Take away the cruor and I really just do not want to do the content anymore. I'm sure there are others (many others) who feel the same way.

    In light of this update, the Kupofried's Corundum update seems even more meaningless.



    Thirded...
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I wonder why this was done actually, I mean when you look at it objectively, they had 2 choices.

    Nerf blinkers, hurts RMT, hurts players, makes it harder to find & remove RMTs.

    Not nerf blinkers, which made RMT much easier to spot & report, helped players by adding a way to make money, making VW at least somewhat profitable, and even adding more cleaves, even if they are run by RMTs, allowing players at low levels or players leveling jobs to get xp faster rather than having to go through GoV burns for 70 levels.
    (0)
    Last edited by Demon6324236; 10-23-2012 at 07:35 AM.

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    960
    SE:

    When you decide to nerf something, try to be balanced about it.

    I get the gil fountain needed to be closed to prevent capped gil scenarios backed by 24/7 FC parties and to stabilize the economy on the whole but there just isn't any grassroots demand for AH items in an era of R/EX to the moon coupled with farming for R/M/Es.

    The nerf has happened yet what does the average player get out of this? Where is the compensation for ruining a legitimate - albeit dangerous to the games economy - way of making gil?

    Will you make Dynamis cities viable to farm?
    Will you add massive gilsinks that drain the economy of all that blinkered gil?
    Will you add new items that make crafting worth a damn?

    This is the main problem. Nerfs seem like slaps to the player and with no upside the whole thing comes off as "well, if you didn't get in when the getting was good too bad."
    (8)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  9. #39
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    prices on common things are about to plummet probably see rmt chocking up salvage and dynamis for a while, O and se did add a massive gil sink in meebles(which with how much a full MB popset would cost you per person) but i doubt anyone will have the gil for that. Alot of people who make there gil legit do not realize that people soon wont have the gil to pay the prices a crafter wants for the effort it took to craft something, cooks like me are going to get hit seriously hard but what really kills me, is HMPS were finally dropping in price now im pretty sure there going to jump to 150k+ per one to make up for the loss of gil people use to get from Qilin C, which damit only 398 to go is going to get interesting to get...... /sigh dout i will be able to relay on cooking anymore to bring me in much profit.... god i dont wanna go back to the days of like 10% profit margins on food...
    (1)

  10. #40
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I stopped reading after a bit but this could also be in preparation for makin crystal petrifacts able to turn into cruor they mentioned this last week (all the gil nerfs from cruor i mean).
    (0)

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