Results 1 to 10 of 131

Thread: TH Procing

Dev. Posts

Hybrid View

  1. #1
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,273
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Gwydion View Post
    Combining everyone's input and converting Camate's words with sample data, I've constructed the following tables that I believe illustrate his point.

    Assumptions:
    1. Base TH Proc Rate is X. (Yellow)
    2. Base TH Proc Rate never changes for a positive TH difference between player and monster.
    3. Base TH Proc Rate shrinks when TH difference between player and mob is negative.
    4. I have assumed a 10% shrinkage (rate of decay) for TH procs below just for illustration purposes.

    Questions for SE that will help us players remain current in 2023:
    1. Does critical hit rate increase base TH proc rate or subsequent TH proc rates?
    2. Does the subsequent TH proc rate shrink when TH difference is negative as implied by Camate?
    3. If so, by what amount does the TH proc rate shrink? Can player behavior influence this change outside of wearing more TH+ gear, as described below (and by Camate)?
    4. Are personal drop loot (such as Peaches battle, macrocosmic orb campaign, etc). modified by their own Base TH proc rate and a separate rate of decay?

    Thank you for so much in advance, even for just reading.

    Here's hoping that SE can answer the above questions for us. I would like to equip the correct armor, to prevent the TH proc rate from shrinking, as the mob's TH level increases. When I say correct armor, I mean, the stat that Camate alluded to, which is more TH+ AND...perhaps, any other stats that we players, might be unaware of. My humble and hopeful guess is that Critical Hit Rate also improves TH proc rate...but I'll never be able to confirm this myself. Please help us out SE!
    (0)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  2. #2
    Player
    Join Date
    Jul 2022
    Posts
    169
    I’m working on correct testing, but I’ve been quite busy lately.

    I already learned that a difference in the level of the player and the enemy, is a very obvious factor.

    I personally do not feel Crit hit rate players a role, but that needs direct testing.

    It is also obvious that the more TH you have the greater chance you will have at procing. Obviously still needs more testing as per our previous discussion.

    My next test will be to use the level 70 dagger, to reduce my damage on lower level mobs.

    I just got the dagger two days ago.

    Currently I am working 3 days in a row, and limited play time, which I normally have mondays off, so my testing will be further delayed.

    Odyssey, Sortie, Omen, etc all have priority over testing TH, so I have no clue how much longer it will be until I can get back to it, but I will eventually, because the lack of information on this topic, when it’s not a mystery at all, is quite silly.
    (1)