I don't think you're considering the scope of my questions or at least how TH proc modifiers can possibly fluctuate.
1.) This application of critical hit rate as a modifier for TH proc rate does not have to be constant and could vary from each subsequent TH level that is proc'ed. For example, SE could come back and tell us that Critical hit Rate has 10% higher chance of causing a TH proc from 8 to 9, a 9% higher chance to cause a TH proc from 9 to 10 ....and so on, and so forth. This is why it makes it very difficult to test. (We would have a set of samples for multiple independent TH procs).
2.) For the same reason as #1, AND the description using a metric that is controllable by the player: "gap in TH level between player and monster" ...means that further elaboration from SE is necessary. If I proc TH, am I supposed to increase my gear by TH+1 further?
Our testing would not yield the correct value if the likelihood of a TH proc varies for either of the situations described above. (Keep in mind, it is very easy for to create these non-linear modifiers in code, just a few lines or a single lookup table).
Once again, I'm hoping SE gives us some guidance on the proper way to play THF when aiming for TH procs as quickly as possible, by answering the questions above.


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