Quote Originally Posted by Demon6324236 View Post
Really imo the 3 unique things to a thief job has always been the ability to steal, the ability to increase drops, and the ability to sneak around. Those 3 things exist for THF, also they have good hate control tools within a party, the only problem is that hate is worthless.
Even if hate was relevant, their hate control is kinda terrible. Hate is extremely volatile and they can only take and deliver hate once a minute (at best), and only for one party member. This is entirely useless, even if hate management was something worth considering.

Quote Originally Posted by Demon6324236 View Post
As for making a new system, I don't think that would be needed, probably just make a quest of some sort where you obtain a Thief's Knife that is level 90~99, and I think it would work because so far as I know items have basically an ID number.
And why would they make it for Thief's Knife only and for no other weapon? TH is just a single stat, and Thief's Knife just one random item, why should they get special treatment?

Quote Originally Posted by Demon6324236 View Post
No item can have the same ID number, meaning they are still different items, kinda like how I assume Relics/Mythics/Emps work with having many leveled versions, all with the same name, but not actually augmented.
They are augmented, they just don't have any yellow font on them, which has always been optional. I don't know how it's handled internally though, hence why I said "probably", judging by the mess the rest of their code is in.

Regardless, that would still be a flaky solution. Unless they make it as powerful as comparable knives we'd still have to gimp our damage, and people would swap it out anyway. And once new daggers are released with the new expansion, it would fall behind again, so they'd have to keep upgrading it.

Putting that stat on a weapon in the first place was retarded, any future updates in that direction would be equally pointless for the same reasons.