I would say more that this is what we get for SE not directly telling us how the game works, and rather they choose to let us do everything on our own.
I would say more that this is what we get for SE not directly telling us how the game works, and rather they choose to let us do everything on our own.
But he said he played for 9 years and not first day!
http://forum.square-enix.com/ffxi/th...867#post365867
He said he played for 7 years 2.5 weeks ago though, I guess his time goes faster than me
All the currently discovered game mechanics can be found on bg-wiki and wiki, it's not like dmg not affecting attack is not being discovered yet. Also which MMORPG or even single player RPG you played have dev tells players every single game mechanics in game? Most of them are still found by players, or posted on the forums that you have to research for it.
Last edited by Afania; 10-18-2012 at 01:16 PM.
I don't often look at instruction books/guides, and don't expect everyone to use the wikis for how damage works. Either way you are correct probably that most don't tell you exactly how it works, it just annoys me the level at which we have to experiment with things to test them, because it leads to things like this I believe. Were we told how exactly these things work out mathematically, we could have alot more clarity with players, so we see less people asking questions about how things work or being confused by how things work, when they are not spelt out so clearly such as in this case.
You guys are being trolled. No level 99 could be this ignorant.
One would hope, however I have met some people who are rather clueless about the games more basic workings such as this, so honestly wouldn't be surprised either way.
This isn't about specific mechanics...its about really basic information on character statistics. In actuality many other MMOs have tooltips on weapons, stats and other info that tell you how much an increase in strength or agility or what have you will increase your attack power, and in some cases it even outputs DPS for you in the stat window.All the currently discovered game mechanics can be found on bg-wiki and wiki, it's not like dmg not affecting attack is not being discovered yet. Also which MMORPG or even single player RPG you played have dev tells players every single game mechanics in game? Most of them are still found by players, or posted on the forums that you have to research for it.
FFXI's still stuck in the Everquest design philosophy in telling the players basically nothing about how the game works. It worked a lot better in incredibly flexible/open-ended games like UO but for such a PvE-focused game it just makes the game really inaccessible to new players. Long-time players might get irritated by people like OP, but it's certainly understandable why someone wouldn't understand how something as "basic" as D rating and attack works, because it isn't really intuitive at all.
Though the OP's attitude of "I know what I'm doing!" when he clearly doesn't isn't going to encourage anybody to help him learn. =P
the devs themselves have no idea what the random stats they put on weapons do in reality, which is the reason why most of the gear they bring each update is usesless.
This has been the case forever even before the level cap increase.
I agree that FFXI's stat description certainly has room for improvement, which is mainly lacking acc/racc/rattk/mdb/DT-/DPS/evasion etc. However, I don't think base dmg doesn't affect attack needs description. Base dmg not affecting attack, is more about 2 stat being seperated, and pretty easy to notice if ppl can pay more attention even without reading the forum.
If you change sword A(or any weapon) with no additional stat on it to sword B, you see attack doesn't change. You try another weapon without STR/skill/attack and it's the same, thus it's easy to get the conclusion that base dmg doesn't affect attack. This more about the game design and mechanics, less about having stat description clearly. You don't even need to know how dmg in this game is calculated to notice base dmg and attack are seperate values, they're just simply nothing but 2 different stat.
In FFXIV you get to see more stat that you can't see in XI, such as acc, DPS and so on. However, they still don't tell every game mechanics. DPS doesn't determine weapon hierarchy due to other factors affecting your output, and something like stat cap isn't explained either. This applies to every RPG(including single player RPG) I've played too, there are always game mechanics that left for players to explore and they don't outright tells everything in game manual. If I go pick up a random new RPG I never play and never visit forum, there's no way I can tell how much dmg I can do every move until I try it out no?
I don't feel telling ppl base dmg doesn't affect attack is needed, they need to tell ppl more stats, but other stuff such as game mechanics or weapon hierarchy isn't all that needed IMO. Dmg formula, enmity formula, cure formula or weapon hierarchy are there for players to find out.
Last edited by Afania; 10-18-2012 at 08:14 PM.
It probably doesn't apply to everyone, but some of the fun from playing games is to explore, discover and learn. You got a new weapon, and you try to see how good it is at doing dmg, or should you use another weapon with supportive stat over offensive stat. You learn a new spell, you want to try how effective it is. You try to see how much dmg increased when you crit, you try to see what happen when you increase your A stat or B stat etc. If the game tell you how everything is right from the beginning, half of the fun will be gone. That's why ppl have discussion on forum about gears all the time, or players post test result for certain gears/JA, there won't be anything to discuss or test about if the game tells you everything.
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