That is correct but changing from Bronze Sword (level 1 base damage of 6) to Mageblade (level 90 base Damage of 54) should make the base attack go way up. And it does not.
That is correct but changing from Bronze Sword (level 1 base damage of 6) to Mageblade (level 90 base Damage of 54) should make the base attack go way up. And it does not.
I posted the one about combat damage cause a friend was afraid that if it was not calculated properly on the equipment screen that it might not be right for damage on mobs either. And its fine on mobs just not displaying right on the equipment page.
Why should it? There's absolutely no reason. Applying Attack is an entirely separate process from applying weapon damage. They cannot be shown as one stat at all, because there is no one stat containing both. It always depends on the attacker/target STR-VIT difference as well, so the value would be different depending on the mob. There is no one way to combine the two.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
It always does! When I change my main hand Axe or my main hand Dagger it changes. Why should it not change for Sword?
If the swords do not have different +str or +attack values, then attack should not change. If you were to go from mageblade (lv 90, dmg 54) to a centurion's sword (lv 30, dmg 19) you should see your attack go up by 4, because the centurion's sword has "attack +4" on it. If you had a STR/attack shikargar, your attack would go up 27 or 28 if you switched from mageblade to that.
This doesn't mean that the centurion's sword will do more damage. it will just hit slightly higher on its damage curve than the mageblade, but the damage curve for mageblade is set at a much higher level.
The displayed attack is based off of your skill (including +skill gear), your STR stat, and +attack gear that you have equipped. As Arcon stated, since rdm has the same dagger and sword skill, the only factor that would change by going from mageblade to aluh jambiya is that the dagger has +15 attack and +10 str (yielding +5 attack). This would be a total of +20 attack when you switch from mageblade to aluh jambiyah. If you were using +sword skill gear, you would lose the attack gained from that, and if you had gear with +dagger skill, you would gain attack from that.
For damage dealt, the simplified equation is
Damage = Base Damage x pDIF
The DMG rating on the weapon factors into Base damage, as does the STR vs mob VIT comparison.
Attack factors into pDIF. pDIF is also where the randomized factor on damage comes into play.
http://wiki.bluegartr.com/bg/Attack
"Skill" is your current main-hand weapon skill. Only your Main slot attack is displayed.
You also obviously need to account for food, +Attack from equipment, and Attack Bonus job traits.
Last edited by Byrth; 10-17-2012 at 05:41 AM.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
This is where you are wrong, though. It should not.
The two stats are separate. "Damage" shows the damage potential of your weapon, while attack is compared to the target's defence to determine if you will hit for less than the damage-rating, roughly the same as the damage rating, or more than the damage rating. They are two separate stats. Attack rating affects final damage output, damage rating affects final damage output, but they are not the same stat.
It's like a car, for example. The Damage rating is the engine, while the attack rating is how good a grip your tires have on the surface. Equipping better tires won't make the engine output more horsepower. Giving the engine more horsepower won't give the tires better grip. However, both things play an important part in the total performance of the car on a track.
This is what we get for having new players level from 1-99 in a single day in Abyssea. gg SE.
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