Al jobs could be useful for them just not have the same capacity. This is no different then how the staff and clubs to almost worthless to mages because they've been designed for MELEE like normal TP weapons. This is why so few players upgrade them.
The basic trial weapons are better suited for the mage jobs then the EMPY and relic weapons. In the case of the ethereal weapons their role is reversed. Instead of going off melee based stats they are empowered by the spiritual and intellectual powers of their wielders. This would shift them from being physical damage while benefiting the players magical weapon skills and casting potential.
These would more defensive weapons because the main goal is to do magic damage instead of physical damage. Could you imagine weapons where they upgrade magic attack bonuses on them? A MNK wielding a staff could be just as deadly with a spiritual weapon as their H2H or PLD/WHM with a club could dish out some holy justice because their magic banish, holy etc. actually rocks.
These other jobs might get the benefits strong elemental weapon skills for a change. I'm sure these wouldn't be ultimate weapons for every situation or job but having them would unlock magical attack based alternatives.



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