Hello again, dear community representatives and developers.

Lately, I have been fighting a lot of magic pots and bats in order to level up my adventuring fellow to 95. I generally do this on dancer, and therefore have a reasonable amount of evasion. At the same time, magic pots are very fond of the spells Sleep and Sleep II.

As you have no doubt guessed by now, this leads to me sometimes getting slept and being unable to wake up because the enemy is unable to hit me for sometimes up to a minute, while the adventuring fellow who has access to Cure 1 to 5 seem to have no idea that cures wake characters up.

I suggest that the adventuring fellows should be made aware of this, so that they can use a low-level cure to wake us up whenever we are slept. After all, this is what an averagely intelligent person would do. Our adventuring fellows aren't meant to be dumb, are they?