
Originally Posted by
Mirage
Well, there are plenty of ways to make people stronger except gear and levels.
Spells, job abilities, job traits and weaponskills could be unlocked through a series of quests, for example. This could open up for more variety in the ways different jobs grew stronger, allowing SE to tailor quests to feel unique for the specific jobs they are made for.
Then there is also the possibility of a whole new bunch of lv99 merits in the new area. I'm sure you don't disagree with me if I say a lv99 with 0 merits and a lv99 with a few million limit points put into merits would perform very differently in battle. If we get even more job specific and general super-merits that were made with the power of a lv99 in mind, we could see a very significant increase in power from that as well.
What I'm having in mind as potential new merits are things like recast and/or potency for many of the new abilities, spells and traits gained between the implementation of the current merits and now. For sam, skillchain bonus effect, for example, and konzen ittai recast.
Personally, I would welcome a change in character strength progression away from the "grind same mob forever" shit we have now. I'm just not sure if I can trust SE with the task of making a system like that that actually works for all jobs for the remainder of the game's lifetime.