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  1. #51
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I main RDM, I play DRK, WHM, BLU, SCH, and the occasional other job, because RDM is wanted for nearly nothing. If I am forced to pick certain jobs to goto a higher level, it would likely come to this list of priority for me right now.
    1) DRK
    2) SCH
    3) RDM

    I main RDM, why is my list like this? Because these are the jobs I get to play in events. As much as I love my RDM, I would have to pick it 3rd because unless my DRK is going to events, my RDM is getting no new gear, no new things to make it grow, it is worthless to me at lv100.

    "You get invite on your best geared/favorite job" Since when, I would get invited as RDM to endgame as much then, as I do now, oh wait, thats almost never! Making specialized things for jobs as you suggest is just another way to make people put more into jobs they rather not, instead of jobs they want to.

    Want an Example we already have in place? Merit WSs, I want Upheaval, I like WAR, I have been gearing it better, I don't always want to have to use Raging Rush. At the same time, I main RDM, and made Excalibur, Requiescat is a near must for me, without it my Relic would lose alot of its use when you think about me having an Almace as well. Resolution is another must have WS, why? Because its that strong, I geared up my DRK alot, I can tell you for sure, if I were to goto a VW party & start using something besides Resolution(mind you, no Emp/Relic) I would be kicked instantly. I also play SAM, but have no Masa, guess what that means? In these things I have had to give up having fun on some jobs I like in order to have efficiency, and power, on jobs I need to go for events, limiting the power of my jobs I like, and instead forcing me to put power into jobs I either do not like, or do not care to "specialize" in.
    (1)

  2. #52
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kincard View Post
    As others have said, making it some sort of inconsequential thing (Like, say, a visual glow effect like from Afterglow for a job of your choice) is the only way this would work
    Sadly, I agree that this is the only way it would work (as much as I would like otherwise). Some people are too focused on numbers that they would be offended if some guy who chose his main job was able to do 1001 dmg instead of their "gimped" 1000. I wish there was some way to distinguish your main job, but a visual change is the only one that would work.

    Sure, some people don't care enough about having a main job, but I personally feel a little punch in the gut when I run across a blu that doesn't have all their spells. (And I am actually embarrassed that I'm still 2 unbridled spells away from having them all)
    (0)

  3. #53
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Demon6324236 View Post
    "You get invite on your best geared/favorite job" Since when, I would get invited as RDM to endgame as much then, as I do now, oh wait, thats almost never! Making specialized things for jobs as you suggest is just another way to make people put more into jobs they rather not, instead of jobs they want to.
    I look for good/skilled RDM for legion event since day 1. Just because you don't do legion doens't mean other ppl isn't looking for RDM. I'm totally willing to take a career RDM to my group over an average DD or ppl with 20 job leveled but nothing stands out, just because skilled RDM is really hard to find.


    If everyone all have 20 job leveled and equally geared, players won't be able to "main" any job anymore because only the player that has more jobs at 99 will be useful. What's the point to invite a career RDM or career DRK to pt when I can just get random player with 20 jobs to pt? And what's the point to "main" a job in this game if you can just level more jobs and be more useful? I know many players that dedicated entire time in XI just to be good at one job, and got extremely good at it. It wouldn't make sense if everyone else with more jobs leveled all play that job as well, forcing all those career players lv another job just to compete with other players with more jobs.

    I'm not saying you can't have 20 jobs leveled, there are certainly some advantage by doing so, but you should also get appropriate disadvantage too, so does the one who spend entire time to specialize 1 job. Ppl should have an option to choose to be versatile or specialized, not just force everyone be versatile while gaining no advantage to focus on one job.
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I have an advantage over anyone who levels RDM just to level another job. I assure you that nearly any RDM who does not main the job, or think of it as one of their favorite jobs, will not have half of the gear or gear sets I have. Most probably have cure potency, nuking, and enfeebling, maybe a bit more on the side like Enhancing, where as I have 9 gear sets, from TPing to Stoneskin, this gives me an advantage over those others who level it for the sake of leveling. Their disadvantage is they do not know the job as well as I do, or the gear to play it as I do. I need no level 100 to make me stand out and above others, nor do I want such a thing, infact as I have tried to make apparent, I find it rather bad for my job, if such a thing were introduced to the game, because I think it would force me into using it on jobs I rather not, for the sake of utility, and furthering my true goal.
    (1)

  5. #55
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    Well, there are plenty of ways to make people stronger except gear and levels.

    Spells, job abilities, job traits and weaponskills could be unlocked through a series of quests, for example. This could open up for more variety in the ways different jobs grew stronger, allowing SE to tailor quests to feel unique for the specific jobs they are made for.

    Then there is also the possibility of a whole new bunch of lv99 merits in the new area. I'm sure you don't disagree with me if I say a lv99 with 0 merits and a lv99 with a few million limit points put into merits would perform very differently in battle. If we get even more job specific and general super-merits that were made with the power of a lv99 in mind, we could see a very significant increase in power from that as well.

    What I'm having in mind as potential new merits are things like recast and/or potency for many of the new abilities, spells and traits gained between the implementation of the current merits and now. For sam, skillchain bonus effect, for example, and konzen ittai recast.


    Personally, I would welcome a change in character strength progression away from the "grind same mob forever" shit we have now. I'm just not sure if I can trust SE with the task of making a system like that that actually works for all jobs for the remainder of the game's lifetime.
    i actually liked where this was going, like with the avatar merit attacks you can have all unlocked and take one of your choice to lvl 5, this is the kind of thing i want in the game, something that would allow players to show a more specific and personal "flavor" if you would for their job. I personally didn't think of adding a whole new merit set(s) or even quests. I would welcome it. In the past i suggested a way to "upgrade" the avatars like titan would get sharper looking stone look or even diamond clad armor.
    (0)

  6. #56
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Mirage View Post
    Well, there are plenty of ways to make people stronger except gear and levels.

    Spells, job abilities, job traits and weaponskills could be unlocked through a series of quests, for example. This could open up for more variety in the ways different jobs grew stronger, allowing SE to tailor quests to feel unique for the specific jobs they are made for.

    Then there is also the possibility of a whole new bunch of lv99 merits in the new area. I'm sure you don't disagree with me if I say a lv99 with 0 merits and a lv99 with a few million limit points put into merits would perform very differently in battle. If we get even more job specific and general super-merits that were made with the power of a lv99 in mind, we could see a very significant increase in power from that as well.

    What I'm having in mind as potential new merits are things like recast and/or potency for many of the new abilities, spells and traits gained between the implementation of the current merits and now. For sam, skillchain bonus effect, for example, and konzen ittai recast.


    Personally, I would welcome a change in character strength progression away from the "grind same mob forever" shit we have now. I'm just not sure if I can trust SE with the task of making a system like that that actually works for all jobs for the remainder of the game's lifetime.
    I actually like this idea better than increasing caps at this time. Why don't people talk about lvl 99 tier three and four merits?
    (2)

  7. #57
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I didnt read most of this thread but what happened was the community/dev team asked in these very forums if we would like to go to 99 or 100. Most said 99 cause it is the classic cap in most FF games i believe. Im partial to both choices myself, and i miss the opportunity to have level 50 abilities and traits. Im sure the decision wasnt entirely based on the vote but I think it may have made a dent in the decision.
    (0)

  8. #58
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dudelsack View Post
    lvl 255 can you hear me ?
    Has any Square Soft or SE game had a cap past lvl100?
    (0)

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