You guys who want specialization know what will happen right? People will be denied entry to events on jobs in which they aren't specialized, just as they are denied for not having emps and relics now. You sure that's what you want?
You guys who want specialization know what will happen right? People will be denied entry to events on jobs in which they aren't specialized, just as they are denied for not having emps and relics now. You sure that's what you want?
I think we already have way too many jobs and some of them even start to overlapping one another - not to mention killing off other jobs for spots on events. And we are getting two new jobs that is basically a combination of several jobs, so I suppose that is your "next level" jobs.
Better than everyone in a LS all has 15~20 job at 99, ALL equally geared and nothing stands out. How'd you even role-play or tell a story(most important aspect in an RPG) like that. You try to make a manga or fan art for your LS in event, to tell your story, or try to make a blog post to tell your successful event, and you don't even know how to protrait your lsmate cuz none of them have set of skill that stands out. It's no longer about a group of adventurer consists of a fierce/violent WHM, a shy DRK, a DRG that always argue with his wyvern, and a BST that loves to abuse his pet. Your adventurer still keeps the personality, but no longer have the set of skill/characterstics to make the personality stand out.
I've been playing RPG for many years, there aren't many successful RPG where all characters are not specialized at something, and I believe that'd make the game bland in every way. Remember FF3 and 5 where you can job change(never played FFT so no comment)? Although 5 is one of my favorite FF, I can't deny that character in 5 is not as memoriable in characters in 4, such cecil the DRK/PLD, or Kain the DRG. This is the fundemental and soul of RPG, having an option to min-maxing in an event does not tell a great story.
The reason why relic/empy DD isn't invited is because SE made those weapons kinda overpowered compare with others, and majority of players has them. So now SE has to balance the content difficulty to fit the fact that majority of DDs have relic/empy. If you really love your DD job and plan to do endgame, get relic/empy, it's not hard if you don't have 10000 other jobs to spend time on(or else why'd everyone and their mother have one?). If you can't get it due to vairous reasons and still want to play DD job, make your own group or just do easier content then. Life doesn't involve around 1 indiviual, you can't make everything the way you wanted.
You must be in a far different LS than I am. Most people just level what they like. Most who have all jobs leveled have only really worked on a handful of them. I'd say most people are doing just fine limiting themselves.
Well I haven't tried to do those things, but everyone I know has a job I identify them with. If I were to create artwork or a story about them, I'd probably ask them how they'd wish to be portrayed. That's pretty simple.How'd you even role-play or tell a story(most important aspect in an RPG) like that. You try to make a manga or fan art for your LS in event, to tell your story, or try to make a blog post to tell your successful event, and you don't even know how to protrait your lsmate cuz none of them have set of skill that stands out.
I don't know anyone who has a made up persona for their character. Most people simply play as themselves.It's no longer about a group of adventurer consists of a fierce/violent WHM, a shy DRK, a DRG that always argue with his wyvern, and a BST that loves to abuse his pet. Your adventurer still keeps the personality, but no longer have the set of skill/characterstics to make the personality stand out.
In those games I never felt as though the character was mine. I was simply playing through some other person's story. My FFXI character is what I make of it, and the fewer limits there are the more personal it feels.I've been playing RPG for many years, there aren't many successful RPG where all characters are not specialized at something, and I believe that'd make the game bland in every way. Remember FF3 and 5 where you can job change(never played FFT so no comment)? Although 5 is one of my favorite FF, I can't deny that character in 5 is not as memoriable in characters in 4, such cecil the DRK/PLD, or Kain the DRG. This is the fundemental and soul of RPG, having an option to min-maxing in an event does not tell a great story.
The majority of players don't have them.The reason why relic/empy DD isn't invited is because SE made those weapons kinda overpowered compare with others, and majority of players has them.
No they really don't.So now SE has to balance the content difficulty to fit the fact that majority of DDs have relic/empy.
Bad advice. Relic/empy isn't always the best option.If you really love your DD job and plan to do endgame, get relic/empy, it's not hard if you don't have 10000 other jobs to spend time on(or else why'd everyone and their mother have one?).
You could offer that same advice to a lot of shouters.If you can't get it due to vairous reasons and still want to play DD job, make your own group or just do easier content then. Life doesn't involve around 1 indiviual, you can't make everything the way you wanted.
There is 1 slight difference between a Single player FF game, and this, that is that for this game you control a single character & have to deal with other players, playing their characters. I agree, if I played most other FF games and they had a shit story with bland characters & no real special things about them, it would suck, however in this game, unless everyone is on a level playing field someone is getting screwed. A special level such as what is suggested would have to be meaningless besides show, think if we already had that, SCH could only learn Embrava at lv100, but you had to pick it as 1 of your 3 "chosen" jobs. Every SCH whos lv99 would be screwed, while anyone(everyone who even so much as wants to use SCH for an event) at level 100 would be able to get in events, because they have Embrava.
Also you give a bad example in my opinion. In any group, some people are good at some jobs and bad at others, even if everyone were geared the same, all jobs 99, some people would stand out simply because they know the job better, or they play it better. I have lv99 BLU, my gear is sadly not far behind that of 1 of my LS members, yet he knows alot about BLU, hes good at BLU, I suck as BLU, even were our gear the same, I would never go BLU if it were between 1 of us being BLU, and the other being another job. The closest thing we have or need to specializing our jobs are merits, and even that should be removed because it doesn't work, its just a limiter that only lets us pick the good choices while the others goto waste, never to be used.
This is at least how I see it.
Personally i would have preferred lvl 100 but like so many mentioned it could possibly be overpowered unless SE changed around some things. I'm not a big fan of odd numbers for important things like job lvls but it's something we have gotten used to with 75 cap for many years. Now we can used to this for another 5 years and who knows maybe whoever is in charge by then might want to increase cap to 125. Never say never. No one ever thought cap would be increased past 75.
75 was a naturally weird number for a FF game, or any RPG I can think of, where as 99 & 100 are very common.
I personally liked 99 just because it felt more "traditional" in the vein of FF. This IS FF Online, isn't it? Not some other franchise. It's a really minor point sure, but I guess the OCD in me likes the consistency. =P
(I'm aware a couple games go to Lv100 though)
How about I change another way to say it.
Majority of player who
1. Isn't new.
2. Not returning player.
3. Been consistantly playing for past 1~2 years without quitting/taking a break, nor log in once every 3 weeks etc.(If you only log on every 3 weeks it doesn't count and so on)
4. Focus on one job instead of having 20 jobs.
5. Plays a DD job that largely benefits from relic/empy such as WAR MNK, instead of jobs like SAM DRK which you can use other weapons.
I find it hard to believe that anyone who only play 1~2 jobs in past 1~2 years and didn't quit/take breaks doesn't have at least 1 relic/empy, unless you aren't focus on it or your job can just use magian weapons. The ones who doesn't have are minority(or returning player/playing on and off players), period.
Go check amount of empy from last census, it's A LOT.
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