Quote Originally Posted by Afania View Post
Better than everyone in a LS all has 15~20 job at 99, ALL equally geared and nothing stands out.
You must be in a far different LS than I am. Most people just level what they like. Most who have all jobs leveled have only really worked on a handful of them. I'd say most people are doing just fine limiting themselves.

How'd you even role-play or tell a story(most important aspect in an RPG) like that. You try to make a manga or fan art for your LS in event, to tell your story, or try to make a blog post to tell your successful event, and you don't even know how to protrait your lsmate cuz none of them have set of skill that stands out.
Well I haven't tried to do those things, but everyone I know has a job I identify them with. If I were to create artwork or a story about them, I'd probably ask them how they'd wish to be portrayed. That's pretty simple.

It's no longer about a group of adventurer consists of a fierce/violent WHM, a shy DRK, a DRG that always argue with his wyvern, and a BST that loves to abuse his pet. Your adventurer still keeps the personality, but no longer have the set of skill/characterstics to make the personality stand out.
I don't know anyone who has a made up persona for their character. Most people simply play as themselves.


I've been playing RPG for many years, there aren't many successful RPG where all characters are not specialized at something, and I believe that'd make the game bland in every way. Remember FF3 and 5 where you can job change(never played FFT so no comment)? Although 5 is one of my favorite FF, I can't deny that character in 5 is not as memoriable in characters in 4, such cecil the DRK/PLD, or Kain the DRG. This is the fundemental and soul of RPG, having an option to min-maxing in an event does not tell a great story.
In those games I never felt as though the character was mine. I was simply playing through some other person's story. My FFXI character is what I make of it, and the fewer limits there are the more personal it feels.

The reason why relic/empy DD isn't invited is because SE made those weapons kinda overpowered compare with others, and majority of players has them.
The majority of players don't have them.

So now SE has to balance the content difficulty to fit the fact that majority of DDs have relic/empy.
No they really don't.

If you really love your DD job and plan to do endgame, get relic/empy, it's not hard if you don't have 10000 other jobs to spend time on(or else why'd everyone and their mother have one?).
Bad advice. Relic/empy isn't always the best option.

If you can't get it due to vairous reasons and still want to play DD job, make your own group or just do easier content then. Life doesn't involve around 1 indiviual, you can't make everything the way you wanted.
You could offer that same advice to a lot of shouters.