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  1. #41
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    Yeah, no. All jobs should be possible to level to the same level. There is enough gear available in this game to put your resources into that if you want one of your jobs to be better than others.
    except when it comes to summoner, not much in the way of gear the isn't emp/relic/jse/af etc if you see the pattern here.
    (0)

  2. #42
    Player Dragonlord's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    The fact that summoner doesn't get as much gear/weapons to differentiate itself isn't a good reason to adjust level caps overall. Summoner has far more pressing matters to deal with anyways (new avatars being delayed, ja delays, terrible DoT damage, etc.)
    (0)

  3. #43
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    I wouldn't want to be Level 99 forever. However, I agree that now is not the time to raise the bar yet, as the world would not support it. Come time for a level 100-110 though, I wish those levels would begin to matter more. It's pretty dumb how little our max HP has raised since 75, for example (And seriously, why do Robber Crabs and Dire Bats aggro a level 99? The world sees us as glorified 75s, this needs to change).
    (0)

  4. #44
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Robber Crabs & stuff aggro for a good reason, the game isn't built for lv99s, its built for 75s. If lv75 mobs did not aggro us, nothing would, the game would lose any and all sense of danger when traveling instantly. However at the same time, cant say its threatening, most 75 mobs can be dealt with without effort, run through zones chaining aggro for no reason but to get from point A to B because mobs cant hurt/kill you.
    (0)

  5. #45
    Player Dragonlord's Avatar
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    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    The only reason lv 56s are still EP is for trial of the magians. Which SE kind of cornered themselves on unless they allow TW mobs to count towards trials, or go through each trial and make sure there's lv appropriate mobs for lv 99.
    (1)

  6. #46
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Mirage View Post
    Legitimate reason? What would even count as an illegitimate reason?

    A desire to become stronger sounds like a legitimate reason to me. Was there a legitimate reason to stop the level at 75 earlier? FF1 only went to level 50, FF2 didn't have levels, FF5's job levels had no common "cap", while base levels capped at 99, FF8 went to Lv100, FF10 and 13 didn't have traditional levels at all.

    Letting FF11 go to level 143 would be just as legitimate as level 75 or 99.
    Let's put it this way, then, I think level 99 is just fine for the cap right now. But I would support a new cap in a couple of years.
    (0)

  7. #47
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Well, there are plenty of ways to make people stronger except gear and levels.

    Spells, job abilities, job traits and weaponskills could be unlocked through a series of quests, for example. This could open up for more variety in the ways different jobs grew stronger, allowing SE to tailor quests to feel unique for the specific jobs they are made for.

    Then there is also the possibility of a whole new bunch of lv99 merits in the new area. I'm sure you don't disagree with me if I say a lv99 with 0 merits and a lv99 with a few million limit points put into merits would perform very differently in battle. If we get even more job specific and general super-merits that were made with the power of a lv99 in mind, we could see a very significant increase in power from that as well.

    What I'm having in mind as potential new merits are things like recast and/or potency for many of the new abilities, spells and traits gained between the implementation of the current merits and now. For sam, skillchain bonus effect, for example, and konzen ittai recast.


    Personally, I would welcome a change in character strength progression away from the "grind same mob forever" shit we have now. I'm just not sure if I can trust SE with the task of making a system like that that actually works for all jobs for the remainder of the game's lifetime.
    (2)
    Last edited by Mirage; 10-16-2012 at 01:12 PM.

  8. #48
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Mirage View Post
    So the majority, except over half of the players is what you really mean?
    Do you have any solid proof or statistics to prove that over 50% of player that fits above description doesn't have relic/empy(and not a mule/alt)? Because over half of the players I know that fits above description has one. And that includes my social/none event LS. Some ppl keep insisting that empy/relic majority of player(playing on and off doesn't count, main other jobs doesn't count) can't get one, but if that's true, where did all those none-relic/empy player goes as I rarely see anyone who main DD job that benefits a lot from relic/empy doesn't have one. All the players who doesn't have one that I know of, is either been playing on and off(like log in once every week), returnering player or new player, or playing a job such as SAM DRK DRG which doesn't really need one to have acceptable performance, or focus on mage job and doesn't care about DD. Even some very casual player have at least 1, since they often just log on and lowman abby or solo dyna.

    Again, if the number of empy/relic owner is as low as you claimed, where did all those ppl go?
    (0)
    Last edited by Afania; 10-16-2012 at 01:25 PM.

  9. #49
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Afania View Post
    How about I change another way to say it.

    Majority of player who
    1. Isn't new.

    2. Not returning player.

    3. Been consistantly playing for past 1~2 years without quitting/taking a break, nor log in once every 3 weeks etc.(If you only log on every 3 weeks it doesn't count and so on)

    4. Focus on one job instead of having 20 jobs.

    5. Plays a DD job that largely benefits from relic/empy such as WAR MNK, instead of jobs like SAM DRK which you can use other weapons.
    This list of "excluding blah blah blah" is what that remark was directed at, you limited the amount, it stopped being "most people" and started being "most people who are not blah blah blah, and do not do blah blah blah" in which case, your right. Most people who have been playing the last 2 years without stop & focus on a few select jobs rather than trying out everything probably have these, not all. However when looking at the general player base, and then asking about Relic/Emp, most players do not. You said "Because over half of the players I know that fits above description has one." I have 2 friends who I know have played the game for more than 7 years, 1 has a Masa he got about 2~3 months ago, the other is just about to finish a Kannagi, many others in my ls either have one at the Abyssea NM stage, or have none at all. Few of them are new, fewer are returning, and almost none of them are on so little, or play every job.
    (0)

  10. #50
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Demon6324236 View Post
    This list of "excluding blah blah blah" is what that remark was directed at, you limited the amount, it stopped being "most people" and started being "most people who are not blah blah blah, and do not do blah blah blah" in which case, your right. Most people who have been playing the last 2 years without stop & focus on a few select jobs rather than trying out everything probably have these, not all. However when looking at the general player base, and then asking about Relic/Emp, most players do not. You said "Because over half of the players I know that fits above description has one." I have 2 friends who I know have played the game for more than 7 years, 1 has a Masa he got about 2~3 months ago, the other is just about to finish a Kannagi, many others in my ls either have one at the Abyssea NM stage, or have none at all. Few of them are new, fewer are returning, and almost none of them are on so little, or play every job.

    They posted "majority of player doesn't have relic/empy" as a problem for specialization, but for the ppl I exclude, it isn't that big of a problem.

    If someone is new/returning player, is it really that much of a big deal that you don't get invited to VW as DD?

    If I'm going to a completely new MMO, the first thing I will be worry about, is to lv up, and get the story done. I only worry about gear/endgame content once I'm done with everything.

    Endgame content that requires repeatitive grind is for those who already done everything else, to keep players around so the game won't be dead.

    A new/returning player wouldn't even need to worry about getting an invite to endgame content when they already have something else to do. If you just got your 1st job 99, haven't beat CoP, haven't experience Abyssea, haven't get SJ done, haven't done almost everything else, why do you worry about not getting invite on VW/legion?

    In other MMOs, endgame content are in tiers. You do lower tier to get gear so you have performance to do higher tiers. I see no problem if returning player/new player don't get invite to lv 99 endgame pts.

    If newer player/returning player already run out of things to do and still don't get invite, maybe that'd be a problem. But atm this isn't a big problem at all.


    If you don't have relic/empy because you play on and off, is that a problem too? I know many ppl who only log in once every 1~2 weeks, to chat and just for no reason except missing FFXI and it's ppl. However, if you only log on every once 1~2 weeks just to chat but not make progress, that also means you have no desire to deeply involved in this game.

    So if you're not really attached but only log on to chat, fat chances are endgame gear grind won't be very attractive to this type of player too. Endgame gear grind is only attractive to those player who is already attached/addicted. For those who come and go, they aren't interested in doing it often to begin with.

    If your job doesn't need relic/empy to have proper performance and just stick with magian, that means you will still get invite with those weapons and don't need relic/empy. So why is this a problem? Last Legion run my OAT DRK actually outparsed Masa 99 SAM, so it isn't a big problem at all if your DD has the ability to deal good dmg without relic/empy when they will get invite without it?

    If you choose to put priority and resource on your mage jobs because you're mage main and love mages, then you will still get invite on mages, why is it a problem if your main/favorite job gets invite and jobs you don't care/love doesn't get invite? You choose not to care about DD job to begin with, and you're not happy that your DD job doesn't get invite? That's ironic.

    If you're 20 jobs player, don't focus on 1 job but have all 20 jobs and none of them stands out, it's still easy to get invite to fill up the party spot based on what they need. So why is it a problem for this kind of player not having relic/empy? They will get a spot anyways. And if all your 20 jobs are equally geared, fat chances are you probably don't have strong perference on 1 specific job, so not getting spot for 1 of the job out of 20 probably isn't that much of a big deal too no?

    I fail to see what's the big deal in terms of specialization. You get invite on your best geared/favorite job, nothing wrong with that. Probably more of a problem if there are no specialization and every player has 20 jobs leveled/equally geared and often are forced to play their least favorite job.
    (0)
    Last edited by Afania; 10-16-2012 at 03:22 PM.

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