So the majority, except over half of the players is what you really mean?
So the majority, except over half of the players is what you really mean?
I think this would help set personal identity in this game for many characters and not only on a personal level but also would help greatly when building a party.
You can't tell me that every party you built that everyone knew their job and had the skills to use it? I've seen a pup with laughable gear do circles around one with all +2 emp, mythic weapon etc etc etc... I've grown tired of making a party and people can't hit the mob or worst you ask them to cast a spell and they say they can't afford it. People are going to events with any job regardless if they have the knowledge/skills to use it just to go on the event. This would allow seperation between the people who pull stunts like that and people who actually know the job.
Even back at 75 cap my gear for summoner was mediocre but the LS i was in knew i had the skills to surpass the best gear ones out there while there was other LS members who wanted to come summoner boasting their gear bahamuts staff etc but when requested to release their skill levels either refused or lied straight out but spouting an impossible number at the time.
I'm not saying make a 100 lvl'd job god, i'm just asking it as a way to allow some separation for people to know they you know what your doing and give that job 1-2 new abilities for the effort. Even if they make it your top 2 skills have to be capped to do it (unless you only have 1 like summoner lol)
Lv100 would have to be purely for show, no stat increases or JA/JT, otherwise it stops being "These are the jobs I play" and starts becoming "These are the jobs I need the stats for."
I can understand what your saying to an extent with the whole people sucking, I play my friends character, I got his DRK some decent gear & did VW, using a Hoarfrost, bad WS build, and good TP build, I was placing in 2nd in the parse beating out Emp WARs, Relic DRKs, and Emp MNKs. The problem then becomes though, how do you know that even the level 100 Ukon WAR next to you, doesn't still suck? There is almost no way to make attaining lv100 based on skills of the player on a general basis.
Because anyone could make any job they wanted level 100, and still suck at the job. Wanting a job at lv 100 for whatever the benefit is doesn't prove anything other than that benefit is better than the other jobs' benefits at lv100. The only way to prove you know what you're doing, is to show people you can. And you get into these groups by showing you care about a job by gearing it properly. Any job can be geared well by players that know what they're doing.
Well really if its a sign of experience with a job, and to show your good at it, whos to say parties wont start saying that basically, if your DD isn't lv100, you cant join? If you don't have it, you probably aren't to good of a player at that job anyways, so you cant come now.
That's exactly what would happen. All else being equal, why take the level 99 over the level 100? Even if the bonus is minimal, an edge is still an edge.
Let's say I identify myself as a BST and would really like to make it my defining level 100 job. We all know how little BST is desired for much of anything. Now in order to create an identity for myself I've essentially gimped my other, more useful/desired jobs. And, yes people will see a level 99 job as gimped compared to a 100. In order to get things done, I would have to abandon my "identity" and make something more desirable my level 100. That kind of defeats the purpose, doesn't it?
I see where you guys are coming from on this, and I'm sure you mean well. I just think that, much like SE with many of their game play mechanics, your idea is not going to work the way you planned once it's exposed to human nature. It'll backfire big time.
Last edited by Camiie; 10-16-2012 at 02:49 AM.
Yeah, no. All jobs should be possible to level to the same level. There is enough gear available in this game to put your resources into that if you want one of your jobs to be better than others.
Isn't the level cap for the Final Fantasy series typically level 99? Is there a legitimate reason why it should be increased again in Final Fantasy XI?
Legitimate reason? What would even count as an illegitimate reason?
A desire to become stronger sounds like a legitimate reason to me. Was there a legitimate reason to stop the level at 75 earlier? FF1 only went to level 50, FF2 didn't have levels, FF5's job levels had no common "cap", while base levels capped at 99, FF8 went to Lv100, FF10 and 13 didn't have traditional levels at all.
Letting FF11 go to level 143 would be just as legitimate as level 75 or 99.
Last edited by Mirage; 10-16-2012 at 03:56 AM.
As others have said, making it some sort of inconsequential thing (Like, say, a visual glow effect like from Afterglow for a job of your choice) is the only way this would work.
Merit WSs is a similar idea to this, except in that case you can choose 3, and that is already going over pretty poorly. Not to mention the fact that for half the WS there are alternatives that are equally powerful after factoring in compensation from aftermath effects. The suggestion the OP is making is basically if every single merit WS was on the level of usefulness of Ruinator for BST or Shoha for SAMs, where if you don't have it the job becomes severely crippled for your character.
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