lvl 255 can you hear me ?
lvl 255 can you hear me ?
Anything higher than 99 would be sad, 99 itself was entirely too high in itself, quite overkill and not really any fun smashing everything into dust with no effort. Personally I was comfy with 85. It still made things challenging and opened doors to the newer ppl who never had good ls to do harder content a bit easier. No more increases. Otherwise overhaul the game completely and redo everything to accommodate it.
Yea, I remember them saying that. The end result was the Dev's were trying to ascertain whether we wanted the increase in stat's over JA & trait's. And because we all voted base on that, they decided against it.
What I really think it was all about tho is everyone start to pitch a fit about unique JA that would be available as sub's if it happen. And the simple task of just making thing's go to 100 became having to go in and change around a bunch of JA/JT. Which was probably more work than the Dev team wanted to get into over it.
That would be an artificial challenge. And it's not solely about endgame being more challenging. Back at 75, you could die walking through sea or arrapago for example. The only troubling mobs to solo now are the level 105+ ones that were introduced into older zones. Other than that, the entire free-range world is a cake walk. I want the adventure of walking into a dangerous zone and actually having to avoid agro.
Continuously raising the level cap is pointless. SE is still working on scaling up content to 99 when level raises happened years ago. Again, this is artificial. Its not about your level, or mob's level; it's about the relation between the 2. Level 255 means nothing if there's just new level 270 mobs introduced. Escalation of this manner is not good, just a waste of development time catching up with itself.
Don't worry, I'm sure there will be plenty of lv105+ mobs randomly wandering around adoulin.
I'm pretty sure another reason they said regarding level 100 is because the game's menu where it displays your level/sj cannot display the 3 digits right now in its (current) form. I thought they said they were going to look at level 100 possibly after the user interface overhaul.
Lol, you need a Mythic to show you love a job w. Some Mythic doesn't even improve performance that much and makes literally no difference, how does Mythic show you specialize in one job?
And yes this game needs some sort of specialization for the jobs. A RPG without character characterstics are nothing but emptiness. FF isn't WoW isn't very good arguement, as both games are RPG.
Why keep the lv cap going up when there aren't enough content for current lv cap already. Just keep current lv cap and make more content. Don't see much point to go to lv 100 lv 200 lv 999 etc.
Last edited by Afania; 10-14-2012 at 07:49 PM.
He's implying he wants something that shows you will pick one job above others, and I was citing that as an example of something he could do to show that, but that point obviously flew over your head. Whether it's a relic, mythic, empyrean or whatever personal goal (all the way up to afterglow weapons) you want to set, there already exist plenty of such things that allow you to "specialize" in your job by timesinking into that job more than any other.Lol, you need a Mythic to show you love a job w.
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