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  1. #11
    Player Dudelsack's Avatar
    Join Date
    Sep 2012
    Posts
    33
    Character
    Dudelsack
    World
    Leviathan
    Main Class
    BRD Lv 99
    lvl 255 can you hear me ?
    (1)

  2. #12
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Anything higher than 99 would be sad, 99 itself was entirely too high in itself, quite overkill and not really any fun smashing everything into dust with no effort. Personally I was comfy with 85. It still made things challenging and opened doors to the newer ppl who never had good ls to do harder content a bit easier. No more increases. Otherwise overhaul the game completely and redo everything to accommodate it.
    (0)

  3. #13
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Mayoyama View Post
    They had a huge thread about the topic, and they said since players were more concerned with what the extra level on sj would cause (a lot of job traits gain a new tier/become available and abilities like composure are available at 50) they would not make the cap 100.
    Yea, I remember them saying that. The end result was the Dev's were trying to ascertain whether we wanted the increase in stat's over JA & trait's. And because we all voted base on that, they decided against it.

    What I really think it was all about tho is everyone start to pitch a fit about unique JA that would be available as sub's if it happen. And the simple task of just making thing's go to 100 became having to go in and change around a bunch of JA/JT. Which was probably more work than the Dev team wanted to get into over it.
    (0)

  4. #14
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Winrie View Post
    Anything higher than 99 would be sad, 99 itself was entirely too high in itself, quite overkill and not really any fun smashing everything into dust with no effort. Personally I was comfy with 85. It still made things challenging and opened doors to the newer ppl who never had good ls to do harder content a bit easier. No more increases. Otherwise overhaul the game completely and redo everything to accommodate it.
    I'm sure there are things you can't easily lowman even at 99. Have you tried legion?

    Or do you think that every single boss from the last 10 years should be a challenge at the max level?
    (0)
    Last edited by Mirage; 10-14-2012 at 02:16 AM.

  5. #15
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Winrie View Post
    Anything higher than 99 would be sad, 99 itself was entirely too high in itself, quite overkill and not really any fun smashing everything into dust with no effort. Personally I was comfy with 85. It still made things challenging and opened doors to the newer ppl who never had good ls to do harder content a bit easier. No more increases. Otherwise overhaul the game completely and redo everything to accommodate it.
    Want challenge? Try VW with no type items and atmacite. Problem solved.
    (0)

  6. #16
    Player Dragonlord's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    Quote Originally Posted by tyrantsyn View Post
    Want challenge? Try VW with no type items and atmacite. Problem solved.
    That would be an artificial challenge. And it's not solely about endgame being more challenging. Back at 75, you could die walking through sea or arrapago for example. The only troubling mobs to solo now are the level 105+ ones that were introduced into older zones. Other than that, the entire free-range world is a cake walk. I want the adventure of walking into a dangerous zone and actually having to avoid agro.

    Continuously raising the level cap is pointless. SE is still working on scaling up content to 99 when level raises happened years ago. Again, this is artificial. Its not about your level, or mob's level; it's about the relation between the 2. Level 255 means nothing if there's just new level 270 mobs introduced. Escalation of this manner is not good, just a waste of development time catching up with itself.
    (0)

  7. #17
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Don't worry, I'm sure there will be plenty of lv105+ mobs randomly wandering around adoulin.
    (1)

  8. #18
    Player Nyerieri's Avatar
    Join Date
    Nov 2011
    Posts
    76
    Character
    Nyerieri
    World
    Asura
    Main Class
    BLM Lv 99
    I'm pretty sure another reason they said regarding level 100 is because the game's menu where it displays your level/sj cannot display the 3 digits right now in its (current) form. I thought they said they were going to look at level 100 possibly after the user interface overhaul.
    (0)

  9. #19
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Kincard View Post
    Yeah, level 99 is a good place to stop.

    If you want to show how much you love a job, there's Mythics.
    Lol, you need a Mythic to show you love a job w. Some Mythic doesn't even improve performance that much and makes literally no difference, how does Mythic show you specialize in one job?

    And yes this game needs some sort of specialization for the jobs. A RPG without character characterstics are nothing but emptiness. FF isn't WoW isn't very good arguement, as both games are RPG.


    Quote Originally Posted by Secondplanet View Post
    I know this has been mentioned before and i even mentioned before but since new director around why not revive it.

    I think SE should look into allowing lvl 100 for players but only allow it for 1-2 jobs to make it that people can specialize in that job. Give the job either the option for 2paths on it like light and darkness or even go overboard (nothing wrong with that) and make it 8 paths for all elements. Then you can change the job of the player from like blackmage to thundermage which would increase lightning attacks and even give special lightning based magic attacks. For melee style jobs change thief to assassin or spy depending on their path.

    I personally would think this would add a great deal to the game by not only providing plays with a way to show their love for certain jobs but kinda cheat on SE's side by allowing it to some sense be new advance jobs on their own.
    Why keep the lv cap going up when there aren't enough content for current lv cap already. Just keep current lv cap and make more content. Don't see much point to go to lv 100 lv 200 lv 999 etc.
    (0)
    Last edited by Afania; 10-14-2012 at 07:49 PM.

  10. #20
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Lol, you need a Mythic to show you love a job w.
    He's implying he wants something that shows you will pick one job above others, and I was citing that as an example of something he could do to show that, but that point obviously flew over your head. Whether it's a relic, mythic, empyrean or whatever personal goal (all the way up to afterglow weapons) you want to set, there already exist plenty of such things that allow you to "specialize" in your job by timesinking into that job more than any other.
    (4)

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