Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16
  1. #1
    Player Zohno's Avatar
    Join Date
    Aug 2011
    Posts
    51
    Character
    Zohno
    World
    Phoenix
    Main Class
    THF Lv 99

    [suggestion] <chain> macro tag

    sometimes it happens that while executing a macro the lag makes it skip a line.
    would it be possible to add a <chain> tag to the macro system (kinda like the current <wait n>) so that the next command is executed as soon as possible ignoring any possible lag?
    (2)

  2. #2
    Player Seyomeyo's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Seyomeyo
    World
    Carbuncle
    Main Class
    BLM Lv 99
    I'd be in support of something like this, but most likely the Devs would say something to the effect of "too automated" on its own. I think in a case like that, the entire system should be changed so that you still have to put the proper <wait> value in, but the system would make sure that the macro is fired line for line.
    (0)

  3. #3
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Hmm... Guess I don't know watcha mean unless you mean self skill chains where it skips the damage of the Darkness or whatever. That's only time I've seen lag kill a message. Guess I've been lucky. XD If that IS what you mean I usually put the <wait> 1 ish seconds longer before it switches back to your DoT gear and that worked for me. Sorry if that's not what you meant. Like I said, must just been lucky.
    (0)

  4. #4
    Player Zohno's Avatar
    Join Date
    Aug 2011
    Posts
    51
    Character
    Zohno
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Seyomeyo View Post
    I'd be in support of something like this, but most likely the Devs would say something to the effect of "too automated" on its own. I think in a case like that, the entire system should be changed so that you still have to put the proper <wait> value in, but the system would make sure that the macro is fired line for line.
    well, it would be a little contradictory since the theory of a macro is to make automatic something that you would have to repeat manually from time to time.

    Quote Originally Posted by Infidi View Post
    Hmm... Guess I don't know watcha mean unless you mean self skill chains where it skips the damage of the Darkness or whatever. That's only time I've seen lag kill a message. Guess I've been lucky. XD If that IS what you mean I usually put the <wait> 1 ish seconds longer before it switches back to your DoT gear and that worked for me. Sorry if that's not what you meant. Like I said, must just been lucky.
    i currently have:
    /ja "assassin's charge" <me> <wait 1>
    /ja "bully" <t> <wait 1>
    /ja "sneak attack" <me> <wait 1>
    /ws "mercy stroke" <t>

    sometimes the ws or bully is not executed.

    i would like to change it with the following:
    /ja "assassin's charge" <me> <chain>
    /ja "bully" <t> <chain>
    /ja "sneak attack" <me> <chain>
    /ws "mercy stroke" <t>
    (0)
    Last edited by Zohno; 10-13-2012 at 10:44 AM.

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Basically its a problem COR's have had, and I suppose other jobs as well, where in a COR's case they accidentally shoot the bullet from Akvan due to lag during a macro.
    (0)

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Infidi View Post
    Hmm... Guess I don't know watcha mean unless you mean self skill chains where it skips the damage of the Darkness or whatever. That's only time I've seen lag kill a message. Guess I've been lucky. XD If that IS what you mean I usually put the <wait> 1 ish seconds longer before it switches back to your DoT gear and that worked for me. Sorry if that's not what you meant. Like I said, must just been lucky.
    Skipping skillchain damage is not due to lag, but a bug in the client where if the WS animation is interrupted by blinking, all associated followup animations are also skipped. At the same time, there is a bug in the way the client displays log data, so it also skips log entries for animations that were completely skipped, in this case, the skillchain.

    As for the actual topic, I think a <chain> or <queue> command would be a very good addition to the macro system. I do however think that a change like this would require additional server-side changes, not just client-side changes, like adding <wait #> (most likely) was.
    (0)
    Last edited by Mirage; 10-12-2012 at 05:35 AM.

  7. #7
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    I bet the bug is 'working as intended' too D:
    (0)

  8. #8
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Zohno View Post
    I currently have:
    /ja "assassin's charge" <me>
    /ja "bully" <t> <wait 1>
    /ja "sneak attack" <me> <wait 1>
    /ws "mercy stroke" <t>

    sometimes the ws or bully is not executed.
    You could just try making and using seperate macros for the JAs and ws, would eliminate chance of them not going off :P
    (1)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  9. #9
    Player Zohno's Avatar
    Join Date
    Aug 2011
    Posts
    51
    Character
    Zohno
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Mayoyama View Post
    You could just try making and using seperate macros for the JAs and ws, would eliminate chance of them not going off :P
    and increase the chance to waste any buff before the ws
    (0)

  10. #10
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    To be fair though, you can do bully manually without any issues, as it usually always lasts over 20 seconds.
    (0)

Page 1 of 2 1 2 LastLast