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  1. #31
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    in response to the whole slip for Abjurations instead of another slip, why not make the one of the NPCs near or even the one that un-curses the items for you hold them. Kind of like the ABC/Seal NPCs. That way we can get them out of our inventory (because lord knows I have a ton of them also) but we are not making more slips for "disposable" items. I think that the slip system is great, with all the current jobs 99, plus having almost all of the empy+1/+2, relic, AF, and various other gear for the jobs it leaves my mog house for the items that can't be stored, plus my sacks are designated for weapons, pop items, commonly used armor, etc. I do wish they would add the +2 (non augmented) relic armor to the +2 relic armor slip. that is only 200 items on a slip, which would be within the limits.

    We are told "There are limits" but we are not told what that limit is, and even if we were told "The limit is 100 items per slip" we would want an explanation as to why it is that, why is it not more etc...

    Slips have been a great addition to the game IMO they have let players collect gear that normally would have been overlooked due to inventory issues, and thusly if we could store more on other slips I personal would not have a problem with an inventory full of slips to hold gear. 30, 40, 50 slips, thats fine, because that is inventory +XXX*#of slips, which is a win in my opinion.
    (0)

  2. #32
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    We are told "There are limits" but we are not told what that limit is, and even if we were told "The limit is 100 items per slip" we would want an explanation as to why it is that, why is it not more etc...
    It would be a technical description if they did. The easiest way to explain MMO's is that they are giant databases, typically three or four databases per "world server". Records in these databases have set lengths, each item in the game is a record, each character is a record, your inventory is a record, every monster, every zone and so forth. That slip in your inventory is just a single item # but when you trade it to the moogle it use's that to locate a record in the database that contains all the items stored on it. That record has a finite length that is determined when they first programmed it in.

    FFXI's server setup is very old, and I'm sure it's not a very well designed at that. Rebuilding it would cost about the same as developing a new game, their attempt at that was known as FFXIV, safe to say that won't happen to FFXI any time soon. So we're limited by their design from 2001.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #33
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    While FrankReynolds is being pretty blunt, I agree with the general thrust of what he's saying, in that XI has probably the worst interface of any P2P MMO on the market. It really shouldn't take 10-20 minutes for me to put in all the gear on my current job and then pull out all the things for my other job. If they can discard the porter system for an even more efficient system in the future the same way they basically ditched storage NPCs (The guys who store stuff in entire sets, remember those guys?) for the porter moogle system, I'll be more than happy to take it, even if it takes a while to do. In fact, I'd be more than happy to actually pay an extra dollar a month if it meant another 2 or 3 mog safes on my current character just because of the time it'd save (Not like we didn't all already pay $10 for the token just for the satchel...don't lie, that's totally why you bought it!).

    Until then, though...could you at least put a Porter Moogle in the Mog House or make it so that our House Moogle can handle slips. You do it on the test servers, after all; is there a problem with making them do it on live?
    (1)

  4. #34
    Player Logandor's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    Not to say the moogle slips were bad or a lot of trouble but no offense intended but I was pretty disappointed in the slip for voidwatch items and the one for storing event reward items.

    Is there any chance at all that those two slips will have some more items added to the list or nope?
    (0)

  5. #35
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Crimson_Slasher View Post
    As a note to Motenten, Slip #8 stores all NQ empyreon armor as well as accessories. With 5 visible pieces and 3 accessories, that totals 8 items per job. 8x20=160. That fits within the 80+80 limits, though it DOES present a possible problem once the Adoulin jobs are added, raising the number needing to be held to 178. Wonder how they will resolve that little problem...
    Regular storage limits do not apply here. Those items have to be loaded all at once, with their icons and descriptions.
    Moogle slips only need to track wether they contain an item or not, so you'd only need 22 bytes.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #36
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Want storage issues to go away? Work a miracle and convince SE to stop making vastly situational gear, and instead make gear good enough that once you put it on, it stays on until you obtain something better.

    It would never happen though, since somebody somewhere would rage over the fact that their hard to get piece of gear that they wear 5% of the time is suddenly useless, because it was replaced by an upgrade.
    (1)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  7. #37
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by svengalis View Post
    There needs to be a moogle to hold our slips lol.
    I vote for a slip slip. Trade your slip-slip to the moogle to get your slips back so you can trade them to the moogle to get your gear back. Then! You can trade your slips and your slip-slip back tothe moogle! ^^
    Quote Originally Posted by BigPapaBlueJay View Post
    You should totally make a new slip for unaugmented AF2+2.
    They should totaly make a slip that can hold unaugmented relic+2 instead.
    (0)

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