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  1. #1
    Player Trisscar's Avatar
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    Dynamis - Al'Taieu [S]
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    Trisscar
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    BLU Lv 99

    New legendary weapons suggestions

    Yeah, I know. Square said they wouldn't be making anymore legendary weapons like Relics/Empyreans/Mythics.

    But they also said, sometime after WotG, that they wouldn't be making any more expansions. So forgive me if I don't believe it to be the final word on the matter.

    So here is a suggestion thread for new legendary weapons.

    To start things off I suggest legendary weapons (I'm calling them Meritorious weapons) which work with the merited weapon skills rather than add new weapon skills.

    The Meritorious weapons main strengths will be to enhance the stats that directly affect the weapon skills in question (for example, Mind for Requ), and instead them all having the same after effects like Empyreans do each Meritorious weapon has a different after effect (for example, after using Requ you receive an after effect that enhances cure potency and cure potency received) that become more and more potent for every merit you have invested in the weapon skill...

    Thoughts?
    (1)

  2. #2
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    Eh, so so, GS one would be overpowered beyond anything, think, Resolution with an Aftermathish effect, a GS meant to work with it might have a +% at high end levels like RMEs do. In general though I think the idea works, saves SE some time with the WSs, but also depending on the level of work involved, would make it even worse that we are limited to only 3 capped WSs.
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  3. #3
    Player Dragonlord's Avatar
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    I for one hope that SoA comes with a new type of ultimate weapon. This is an interesting idea. Many of the new WSs are pretty strong, and having an ultimate weapon to further boost them would be great. They would certainly have to adjust the amount of WS that can be capped through merits, or perhaps make it so with the weapon you don't need to merit the WS anymore to have it (it would act as if you had it meritted to 5/5 when the weapon is equipped).

    But most importantly, this weapon set should actually benefit the job specifically, instead of being cookie cutter all get ODD like emps. Blms get a staff with MAB and magic ele dmg+ like chatoyant, with some add effect from shattersoul like a potent refresh. Drg's get str/attack on the weapon with added jump damage/tp gain as aftermath. These are just examples but along these lines of uniqueness and benefit to each job.
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  4. #4
    Player Trisscar's Avatar
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    BLU Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Eh, so so, GS one would be overpowered beyond anything, think, Resolution with an Aftermathish effect, a GS meant to work with it might have a +% at high end levels like RMEs do. In general though I think the idea works, saves SE some time with the WSs, but also depending on the level of work involved, would make it even worse that we are limited to only 3 capped WSs.
    Yeah, but I do believe that there was something said about the number of weapon skills being to be capped getting a boost at some point by a Square rep (I want to say it was Catmate). That should alleviate that small worry.
    (0)

  5. #5
    Player Trisscar's Avatar
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    Quote Originally Posted by Dragonlord View Post
    I for one hope that SoA comes with a new type of ultimate weapon. This is an interesting idea. Many of the new WSs are pretty strong, and having an ultimate weapon to further boost them would be great. They would certainly have to adjust the amount of WS that can be capped through merits, or perhaps make it so with the weapon you don't need to merit the WS anymore to have it (it would act as if you had it meritted to 5/5 when the weapon is equipped).
    No. If they do make it to where you don't have to have weapon skill merited, which I hope they don't, it should be as if you only have it 1/5.

    Quote Originally Posted by Dragonlord
    But most importantly, this weapon set should actually benefit the job specifically, instead of being cookie cutter all get ODD like emps. Blms get a staff with MAB and magic ele dmg+ like chatoyant, with some add effect from shattersoul like a potent refresh. Drg's get str/attack on the weapon with added jump damage/tp gain as aftermath. These are just examples but along these lines of uniqueness and benefit to each job.
    Yeah, that would be a good idea too. I merely used Requ as an example because it's the weapon skill with which I'm most familiar with. As a Blue Mage, I can't think of a single circumstance where I would use Requ over CDC, and yet it's an awesome weapon skill for Paladin and Red Mage.

    So since those are the jobs that get the most benefit they are the jobs that should get the most benefit from Meritorious long blade. Maybe the sword itself would enhance Enhancement effects or something and boost HP/HP?
    (0)
    Last edited by Trisscar; 10-16-2012 at 04:50 AM.

  6. #6
    Player Sarick's Avatar
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    Fenrir
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    Well there is one thing SE hasn't done yet is make weapons that are ethereal. Much like the monks have the ability to do formless strikes these weapons would be PURE non-elemental magical energy, not slashing, piecing or blunt etc.

    Just making another of the same thing is silly at this point. Something like these would be EXTREMELY unique and useful. Will people listen, no 99% of the gaming population thinks inside the box and refuses to promote new ideas. It's sad when good unique ideas like this get totally ignored because the readers skim right over it without second thinking.

    So, If you're asking for something the same as the relics mythic and empy types you don't have my vote. If you're asking for something unique that's based on pure energy defies (Normal) I'm all for another set of upgradable weapons.
    (2)
    Last edited by Sarick; 10-16-2012 at 05:40 AM.
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  7. #7
    Player Dragonlord's Avatar
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    Well if SE expands the number of merits allowed for WS category it wouldn't be an issue. I only suggested it because putting work into an ultimate weapon i feel should net you the full result of the weapon.

    I main blu also. The only times i would currently use requie over CDC is on mobs w/ PDT or damage shields like NM puddings and Pil. Or very rarely if i need a light based skillchain for something. Having an ultimate weapon for this ws that would say, eliminate the attack penalty of the WS or otherwise boost it, and offer a blu-related aftermath, could be greater than almace. If these weapons were created, i'd like the aftermath to severely boost blu attack in order to make our physical spells potent in zerg situations. It'd give us a unique way to compete vs. high end zerg DDs.

    Basically, what i want out of the weapons is to benefit each job uniquely, in ways that currently R/M/E lack. Mythics got close to this with the add effect benefits, but the aftermaths were all the same (and relic aftermaths are pretty lackluster overall barring barring a few).
    (0)

  8. #8
    Player Trisscar's Avatar
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    Quote Originally Posted by Sarick View Post
    Well there is one thing SE hasn't done yet is make weapons that are ethereal. Much like the monks have the ability to do formless strikes these weapons would be PURE non-elemental magical energy, not slashing, piecing or blunt etc.

    Just making another of the same thing is silly at this point. Something like these would be EXTREMELY unique and useful. Will people listen, no 99% of the gaming population thinks inside the box and refuses to promote new ideas. It's sad when good unique ideas like this get totally ignored because the readers skim right over it without thinking.

    So, If you're asking for something the same as the relics mythic and empy types you don't have my vote. If you're asking for something unique that's based on pure energy defies (Normal) I'm all for another set of upgradable weapons.

    Click the link these are totally magic ethereal weapons.
    If you want to discuss your idea of ethereal weapons here than do so, the thread does not exist solely to talk about my one idea.

    I would really like to hear more about it.
    (0)
    Last edited by Trisscar; 10-16-2012 at 05:32 AM.

  9. #9
    Player Sarick's Avatar
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    Fenrir
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    RDM Lv 99
    Quote Originally Posted by Trisscar View Post
    If you want to discuss your idea of ethereal weapons here than do so, the thread does not exist solely to talk about my one idea.

    I would really like to hear more about it.
    Well for starters up to this point all the weapons players have where created from materials then enchanted. I haven't seen SE make weapons that are ghostly pure energy based purely on magical stats. What would make these unique is they'd be magic and attack magic defense etc. If an enemy resist magic they'd do very little damage however if the enemy has high defense these would be like a hot knife through butter. I'm not talking about enchanted weapons. This game has plenty of those.

    The after glow effect weapons are enchanted. These aren't the same they would be pure energy with unique weapons skills that are more on the MAGE element. Elemental weapon skills would benefit greatly from this type of weapon. Like I said the current sets of weapons are (normal) these wouldn't utilize STR for damage mods but INT, Wouldn't use DEX instead MND. Attack would be calculated off the skill and INT, MND or CHR stats.

    This is totally outside the box of the other types of weapons on the game. Instead of being physical melee weapons they'd be pure magic based attacks and possibly not give TP at all when hitting with the exception of hand 2 hand weapons where the fist always connects.

    To keep these weapons balanced they'd obviously need to drain the users MP, HP, or TP while attacking.

    Oh, also I like your IDEA I think you're headed in the right direction. I just think if these are going to be introduced they should have a unique back story and relevance for existing in the game.
    (0)
    Last edited by Sarick; 10-16-2012 at 06:14 AM.
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  10. #10
    Player Kincard's Avatar
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    Kincard
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    Leviathan
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    NIN Lv 99
    Square said they wouldn't be making anymore legendary weapons like Relics/Empyreans/Mythics.
    Hm, really? Can someone link to where they said that?

    Personally, I think instead of ultimate weapons, they need to add JSE ultimate armor pieces. I think the head or chest slot is the best choice, because those are the most prominent, visually, for your character. And this way they can slowly build up...have a relic helm now, then 2 years down the line they introduce relic body, and so on until you have a full set of clown super relic gear if you were really, really dedicated to a job.

    These items would need to be very difficult to obtain, and in addition to being really amazing pieces of gear, they would also be space-savers by removing a great deal of gear swapping. Their stats are justified by their difficulty of obtainment.

    I gravitate towards helms, because I think they're the most "symbolic" of a job, personally.

    The big problem with items has always been the five-stat limit though. Though, since this can be worked around using the augment tags I don't see how they can't make very impressive gear. You can even make the Augment an additional stage for the armor. With this in mind, some examples I can think of for an ultimate helm are things like:

    Talekeeper's Visage
    [Head] All Races
    DEF:45
    HP+70 STR+25 DEX+10 VIT+25
    Haste+7%
    "Store TP"+8
    Attack+20
    Double Attack +5%
    Set*: Augments Double Attack (2% Double Attack ODD)
    Lv. 99 WAR
    *Set Bonus is activated when wearing any armor with the term "Set" attached at the end.
    Augment: Enhances "Restraint" (+50%)

    Yomi's Somen
    [Head] All Races
    DEF: 40
    HP+50 STR+10 DEX+15 INT+10 AGI+15
    Haste +8%
    Enhances "Dual Wield Effect" (+10%)
    Critical Hit Rate +5%
    Magic Attack Bonus +20
    Set*: Augments "Dual Wield" (Offhand has a ~2% chance to deal triple damage)
    Lv. 99 NIN
    *Set Bonus is activated when wearing any armor with the term "Set" attached at the end.
    Augment: Augments "Innin" (Add Double Attack. Removes -evasion, directional penalty. Decay floor is increased to 15 Crit/Acc/NinDam.)

    And how about this for a more swap-heavy class:

    Schultz's Mortarboard
    [Head] All Races
    DEF: 35
    MP+100 MND+25 INT+25 CHR+25
    Enhances "Fast Cast" Effect (+15)
    Cure Potency +15%
    Magic Critical Hit Rate +15%
    Magic Attack Bonus +25
    Set*: Enhances "Grimore" Effect (All appropriate magic skills +15 in their respective Grimore)
    Lv. 99 SCH
    *Set Bonus is activated when wearing any armor with the term "Set" attached at the end.
    Augment: Enhances Rapture (+20%), Ebullience (+20%), Perpetuance (+100%), and Immanence Effect (+20).

    Just a random idea.
    (0)
    Last edited by Kincard; 10-16-2012 at 06:31 AM.

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