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  1. #1
    Player Windblade's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    52
    Character
    Windblade
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Crimson_Slasher View Post
    With propper gearing, kill speed isnt too bad, even without an emp i averaged 2500+ deathblossoms at 95 cap on EM sandsweepers in abyssea, and rdm can really do some decent DOT with temper and enspells and DW/DA/Haste gears.

    But i still do agree with you that being so heavily gear reliant for even a little kill speed is something that could be addressed. Also subjob choice of /whm can hurt that killspeed too, and if you wouldnt mind we are entirely open to offering gear selection suggestions if you would care to show us what you are currently using when fighting mobs?
    Well, that WHM subjob can remove blindness, paralysis, and most other status ailments that can easily nullify any advantages you might think you get from leaving the WHM sub in the mog house. Like you can remove all those pesky Attack-Down, Defense-Down ailments. Probably, all job combos result in generally the same end result. The only variation is in how you attain victory. So some job combos take a little longer, some are a little faster. And which mobs you're fighting makes a difference, too.
    (0)

  2. #2
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Windblade View Post
    Well, that WHM subjob can remove blindness, paralysis, and most other status ailments that can easily nullify any advantages you might think you get from leaving the WHM sub in the mog house. Like you can remove all those pesky Attack-Down, Defense-Down ailments. Probably, all job combos result in generally the same end result. The only variation is in how you attain victory. So some job combos take a little longer, some are a little faster. And which mobs you're fighting makes a difference, too.

    lemme preface this with a simple disclaimer; you can sub whatever you want.

    BUT! /WHM really does nothing for your killspeed, and dual wield is a pretty huge deal. so don't delude yourself.

    /NIN is like a 35-40% DMG buff, not to mention that utsusemi will mitigate a lot of the damage you take, and potentially some of those status ailments you were on about (assuming the mob even has them)

    /DNC gives a lower tier of dual wield than /NIN, but you're still looking at a 20-30% DMG increase compared to /WHM. this also gives you healing waltz, which directly removes status ailments. (even silence since it's a job ability and not a spell.) you also gain sambas, which can up your survivability, staying power, or damage. (though they force you to use enspell2 or no enspells at all. so it's not exactly a free lunch)

    The only PRACTICAL reason to /WHM is if you see yourself needing to throw out lots of -na spells for multiple people, particularly if you don't wanna be within range of eating those status ailments yourself (that pretty much rules out /DNC) and many would argue that you can get the same or better results by subbing scholar.



    Again, NOT trying to kick anybody's favorite baby down the stairs, just trying to help you make an informed decision.
    (3)