Nicely worded Demon.
I like the ideas behind Brave and Faith, and allowing them to be RDM exclusive keeps it from getting out of hand. Gear is also a very valid point. Hell...BLU has access to several of the good job traits through just merely setting spells...RDM should have a self-enhancing only spell for traits too. The trait Fencer in a spell makes sense. Why not spells for Tactical Parry, Critical Hit Bonus, etc.? While we're at it...how about a Dual Wield spell, and Gilfinder, and Treasure Hunter, and Kick Attacks, and....okay I'm kidding about these. But I think my point is made.
As for the gear... The way gear is divided between Heavy Armor - Light Armor - Mage Armor is kind of silly anymore. It's like it's a template they follow with gear. For example: BST can use both Toci's and Mekira, PUP can use both Toci's and Heka's, but that seems to be it as far as options go. It's like they've been following the reward scheme from the 3 mini-add ons since they came out. I thought it was cool when you see a piece of armor that STRANGELY has a job you wouldn't think would be able to use it.
It seems like any armor RDM hopes to get that is a big deal in the future is going to be mage aligned. This argument can go along with some of the melee jobs that are on the Mekira piece too, as they don't necessarily capitalize on the defensive nature of Mekira all the time. But they have a lot better options at their disposal.
I don't think they neglect RDM as much as we think. They've made such other drastic changes to the other jobs that needed new stuff that RDM falling behind was kind of a side-effect. RDM was perfect back at the 75 cap. Now they just need to find that new niche that it falls in to...which I hope will be a melee based caster like a DRK, but with more emphasis on self-enhancement than attack.

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