X-Magic / Doublecast / Quadra-magic
I sadly say I believe Spontaneity will be the closest we ever get to this. The ability to have a spell insta-cast 100% of the time then be able to prep another spell right after is nice, however alot of people agree that the recast is a little long, while I understand allowing us to use this ability constantly may be a little overpowered. I don't see why, if they ever add new job merits lowing the recast of this a little can't be an option for those who wish to insta-cast more often.
Melee
I agree that the melee role of the Red Mage has been greatly neglected, and if improved properly we could see a great change in rdm's role in EG content. Enspell buffs and better gear access are the first things that come to mind, the primary focus should be to allow additions to our support role while on the front lines. Not only make our DDing more potent (because its not just a little behind, its decades behind, I don't mind not being as strong as DDs but we need a boost) but also add debuffs through enspells or other means that require us on the front line to access, however don't make that our only option as a role, let backline rdms have some fun too.
Parry
Nice idea, but I wonder how they would implement it, having access to tactical parry would be nice as well, and alot more useful then shield mastery.
Fast-cast
The one place I havent seen many issues is our spell casting speed, this however doesn't mean we cast faster then other jobs. While I don't feel any boost to fast cast is needed. It seems like SCH gets a lil too much of our casting ability. However if this is only throught the use a Stratigems I don't see an issue as SCHs have to be careful on how they choose to use them do to resource management.
Enspells
This is something I can get onboard with, This makes rdms enspells a viable debuff resource to have on the front lines, I would also like to see a buff to our overall enspell damage. Seeing as we have half of our non AF JSE buffing enspell damage but not providing anything good outside of that. If enspells our where our damage output is supposed to be coming from buff it by giving us a trait that adds additional damage.
Crowd control
Yes, alot of people still wish to have rdm in this role, but its not useful due to lack of resources and requiring a spacific sub job to fill this role. Access to Bindga and Graviga would be nice, even if we still must limit Sleepga to /blm.
Alot of people argue over weather rdm should have a front line or a back line role, I feel that rdm would benifit from the ability to have both, depending on the situation. however this requires us to have destinct resources that are dependent on ether the front or the back line. and the party should be able to adjust to whats needed/play style.
If a Situation arisies where rdm is better on one role then another they should be able to switch and play the best role they can play in that point in time. This diversity would allow players to plan ahead and use rdm instead of having a dedicated DD switch to a Dedicated Mage and so on and so forth. At least thats part of how I see it. For example, blu is able to switch roles simply by swaping spells, there only penalty is a 1min cooldown to cast there spells, while they get access to all other pros immediately.

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