Enhancing needed to scale better past 75, we needed some job traits, and IDK enfeebling shouldn't have been written out of the game.

What's left to do? Not much really. Reason: Devs

Previous to the level increase, Devs considered RDM very powerful (debatable whether it was or not).

During Aby, Devs still considered RDM very powerful, even though no one that actually played the game would agree with them.

Temper was acquired and the Devs thought that was enough even though it only addressed 1 of 3 sides of RDM. Cure skill was readjusted favorably for all jobs, including RDM, so 2/3 sides were then ok-ish. BUT then they decided to adjust enfeebling magic to do something, but not really do anything, since it fixed absolutely nothing about enfeebling. It was and still is pathetic. RDM is still at 2/3 currently.

We ask for more utility from either enfeebling and enhancing magic, and we are told in very smug or snarky explanations about how AoE isn't for RDM natively and how Gravity II works. NA RDMs get the distinct impression that neither the NA correspondents or the Devs they represent have any clue how RDM works and don't appreciate the lack of transparency involving RDMs future.

We get a new BAUS. Devs have idea to adjust how many spells can go in the game. I personally am reserved but hopeful. It has the potential to fix the nuke/enfeeble side of RDM. It could also not. No one still thinks RDM is powerful or even average compared to most jobs. New administration has made no actual statement on where they believe RDM in relation to other jobs. If they think RDM is a very powerful job again, we are screwed.

There is no point in making yet another list on what we reasonably, or unreasonably, want until they express any interest in fixing our job or if it is even broken in the first place. Dev perception is our worst enemy.