Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 51
  1. #41
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Zagen View Post
    You compared to DRK not me. It doesn't matter what job if you aren't parsing near cap without food you need to waste food which drops your potential and means you gear needs to be adjusted.

    Just plugged in your set into the DNC sheet and I'm getting 58.5% before making acc bonus 0. Without acc bonus it's 41%

    I used Coruscanti for main.

    So um ya your numbers are off and I'm not sure what you did differently, but hey lets leave the spreadsheets alone and look at the math ourselves.

    Ig-Alima stats:
    Level: 120
    Evasion: 540

    COR stats:
    Level: 99
    ACC: 545 (420 Skill + 71 ACC Gear + 89 DEX Hume no Merits + 63 DEX Gear)

    Hit Rate (%) = 75 + floor( (545 - 540)÷2 ) - 2×(120 - 99)
    Hit Rate (%) = 75 + 6 - 42
    Hit Rate = 39%

    With Aggressor:
    Hit Rate (%) = 75 + floor( (570 - 540)÷2 ) - 2×(120 - 99)
    Hit Rate (%) = 75 + 15 - 42
    Hit Rate = 48%

    With Hunter's XI w/ Bonus:
    Hit Rate (%) = 75 + floor( (610 - 540)÷2 ) - 2×(120 - 99)
    Hit Rate (%) = 75 + 35 - 42
    Hit Rate = 68%

    With Aggressor + Hunter's XI w/ Bonus:
    Hit Rate (%) = 75 + floor( (635 - 540)÷2 ) - 2×(120 - 99)
    Hit Rate (%) = 75 + 47 - 42
    Hit Rate = 80%

    I don't know about you but 80% isn't acceptable to me.
    You're getting different number because you didn't turn on VW and temp? VW on/off makes a huge difference due to all the temps. You can also setup atmacite for extra acc.

    Also it wasn't 80%, it was way over 80% with any none unlucky hunter as long as you put RNG in DD pt(you already should). And I didn't even setup Ig-Alima atma for extra haste/DEX and acc.
    (0)
    Last edited by Afania; 11-11-2012 at 06:05 PM.

  2. #42
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Afania View Post
    You're getting different number because you didn't turn on VW and temp? VW on/off makes a huge difference due to all the temps. You can also setup atmacite for extra acc.

    Also it wasn't 80%, it was way over 80% with any none unlucky hunter as long as you put RNG in DD pt(you already should). And I didn't even setup Ig-Alima atma for extra haste/DEX and acc.
    I did miss those thanks, didn't realize I never set those up for DNC, though thinking about it makes sense since I don't bring it to VW. I also wouldn't factor atmacite as they could change and should be focused on your WS damage unless you think your melee damage for 5-30~ is gonna magically turn into 200+. Now there would be some bleed over depending if you used atmacite that happen to have DEX or ACC but for simplicity's sake I'll ignore them.

    With Stalwart's + Braver's
    Hit Rate (%) = 75 + floor( (602 - 540)÷2 ) - 2×(120 - 99)
    Hit Rate (%) = 75 + 31 - 42
    Hit Rate = 64%

    With Stalwart's + Braver's + Aggressor:
    Hit Rate (%) = 75 + floor( (627 - 540)÷2 ) - 2×(120 - 99)
    Hit Rate (%) = 75 + 43 - 42
    Hit Rate = 76%


    With Stalwart's + Braver's + Hunter's XI w/ Bonus:
    Hit Rate (%) = 75 + floor( (677 - 540)÷2 ) - 2×(120 - 99)
    Hit Rate (%) = 75 + 68 - 42
    Hit Rate = 95% (capped from 101%)

    I bolded the math I'd consider "applicable". The reason I say this is because if you're banking on the melee for TP and you give your DDs Fighter's or Tactician you as a "melee for TP" COR would benefit from those greater than Hunter's if only you could decently hit the damn thing.

    So with Stalwart's + Hunter's a COR can manage to cap your ACC in VW on just about anything (well maybe not Watcher but I don't think it's stats are that much worse than Ig). I don't agree with the idea of using hunter's over something else but to each his/her own.

    So pretty much as long as you're keeping up Stalwart's full time (I think this should always be true) and have Hunter's Roll up or sushi you can hit acc cap... So my point still stands lol.

    Disclaimer for anyone else reading, these numbers assume your gear is top notch (despite Afania's "thrown together" comment earlier), in other words attempting this on higher end VW as someone who's still working on building their sets your numbers likely won't come close.

    Looking into the future expansion as it's supposed to cater to end gamers I hope they keep giving us temps lol.
    (0)
    Last edited by Zagen; 11-12-2012 at 03:12 AM. Reason: Forgot 7 ACC from DEX of Braver's Drink

  3. #43
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Zagen View Post
    I did miss those thanks, didn't realize I never set those up for DNC, though thinking about it makes sense since I don't bring it to VW. I also wouldn't factor atmacite as they could change and should be focused on your WS damage unless you think your melee damage for 5-30~ is gonna magically turn into 200+. Now there would be some bleed over depending if you used atmacite that happen to have DEX or ACC but for simplicity's sake I'll ignore them.
    Ig-Alima atmacite is already the best last stand atmacite, DEX and acc is just icing on the cake. It's not like I just mention it out of nowhere just so that I can cap acc XD
    (0)

  4. #44
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Afania View Post
    Ig-Alima atmacite is already the best last stand atmacite, DEX and acc is just icing on the cake. It's not like I just mention it out of nowhere just so that I can cap acc XD
    That adds an epic 12-13 acc depending on rounding for DEX...

    With Stalwart's + Braver's + Aggressor + Ig-Alima Atmacite capped:
    Hit Rate (%) = 75 + floor( (640 - 540)÷2 ) - 2×(120 - 99)
    Hit Rate (%) = 75 + 50 - 42
    Hit Rate = 83%

    Still requires Sushi or Hunter's Roll.

    Edit: I tried figuring out RACC and when using the same formulas COR would pretty much have floored RACC against Ig-Alima. That just doesn't sound right. Afania I checked your parse and didn't see RACC tracked I was wondering if you had the full parse to see the difference in ACC and RACC
    (0)
    Last edited by Zagen; 11-12-2012 at 08:31 AM.

  5. #45
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Zagen View Post
    That adds an epic 12-13 acc depending on rounding for DEX...

    With Stalwart's + Braver's + Aggressor + Ig-Alima Atmacite capped:
    Hit Rate (%) = 75 + floor( (640 - 540)÷2 ) - 2×(120 - 99)
    Hit Rate (%) = 75 + 50 - 42
    Hit Rate = 83%

    Still requires Sushi or Hunter's Roll.

    Edit: I tried figuring out RACC and when using the same formulas COR would pretty much have floored RACC against Ig-Alima. That just doesn't sound right. Afania I checked your parse and didn't see RACC tracked I was wondering if you had the full parse to see the difference in ACC and RACC
    I didn't shoot for TP at that time, that's why you didn't see ranged acc XD. But I usually have higher racc than melee acc for TP I think. Mainly cuz I eat pot-au-feu for food, have 12 AGI merit, and have double racc+ 16 ring, which doesn't come for melee slot. Other slot can also get high racc gears pretty easily, such as head/body/legs. According to old parse I'm usually capped when I /ra in prov, but I have to dig them out to double check.
    (0)

  6. #46
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    I thought the thread was about wielding guns, disappoint.
    (3)

  7. #47
    Player Oakrest's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Quote Originally Posted by Mirabelle View Post
    Sure and then they can give one handed weapons that are more useful than Staves.
    A corsair (read: pirate) with a wizards' staff is ridiculous IMO.
    (0)
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  8. #48
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Quote Originally Posted by Seha View Post
    I thought the thread was about wielding guns, disappoint.
    Me too I could've sworn pirates could dual-wield guns why the heck aren't corsairs able to?
    (0)

  9. #49
    Player L0IRE's Avatar
    Join Date
    Jan 2014
    Posts
    43
    Character
    Loire
    World
    Phoenix
    Main Class
    SAM Lv 99
    Quote Originally Posted by Saefinn View Post
    Don't see many pirates out there dual weilding and I don't see anything in the FFXI lore for it. If you wanna dual weild sub /NIN or /DNC, they're both acceptable subjobs for a COR as they come with other benefits, though obviously people prefer COR for buffs and WS's making /SAM useful, but I'm all for people adopting their own play styles.
    played a pirate MMO as well as in many pirate movies...dual wielding a cutlass or scimitar, but true they could just sub /NIN
    (0)

  10. #50
    Player Magnus's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Magnus
    World
    Lakshmi
    Main Class
    COR Lv 99
    I actually would rather see a treasure hunter added to COR than dual wield. It makes little sense to me that RNG got bounty shot?.. seemed more of a pirate themed ability to me.

    Treasure hunter makes more sense to me than dual wield.
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast