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  1. #1
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99

    Automaton Max Distance

    I think a simple increase in the max distance an automaton will stay away from the target mob would be appropriate and highly effective for some of the frustrating aspects of the job.

    Sharpshot and the mages will stay far away if you deploy them within a max distance from the target mob. However this distance is well within AoE range from the big NM's. This is a big reason pup isn't very welcome for larger NM events.

    A ranger or a mage can attack or cure from outside normal AoE range. Sharpshot or a mage frame cannot.
    It would be good to increase the max range to ~21 yalms instead of the current 15 yalms.
    That would match players and be simple to change.
    (8)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  2. #2
    Player Obysuca's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    116
    Character
    Obysuca
    World
    Siren
    Main Class
    PUP Lv 99
    You can deploy at 16, but you can pull the mob up to ~23 yalms before the automaton runs in.
    (0)

  3. #3
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Obysuca View Post
    You can deploy at 16, but you can pull the mob up to ~23 yalms before the automaton runs in.
    On the opposite end, automatons are not running into range on small targets. So annoying when you deploy, and the mob runs out of casting range.. at the end of the (failed) casting, maton moves to max casting range, starts casting again ... but the mob still walks and stays out of range...
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Obysuca View Post
    You can deploy at 16, but you can pull the mob up to ~23 yalms before the automaton runs in.
    problem being convincing an alliance to pull the NM away from your automaton...
    (3)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  5. #5
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I'm no pup and I know almost nothing about it, but this sounds like a reasonable request. There's no reason why an automaton should not be able to easily attack from maximum distance, when other players can.
    (3)