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  1. #1
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99

    Poor RDM and SMN

    Dear SE:

    Are there any foreseeable adjustments or reexamining of these two jobs? I see a lot of posts these days on how unimportant these jobs are in current content. Perhaps, there are other jobs that need looked at too so if I forgot anything please add to this. Thank you.
    (0)

  2. #2
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Tennotsukai View Post
    Dear SE:

    Are there any foreseeable adjustments or reexamining of these two jobs? I see a lot of posts these days on how unimportant these jobs are in current content. Perhaps, there are other jobs that need looked at too so if I forgot anything please add to this. Thank you.
    The solution for RDM is an easy one. MAKE the darn enfeebles matter on them. Seriously, if slow paralyze, Dia's blind gravity etc. stood out then players would be saying "WE NEED A RDM." In other versions of Final Fantasy RDM could do everything well. They can on this version but people want something to stand out before it gets recognized.

    SNM, You got me I don't play it no experiences.
    (0)
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  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Even if enfeebling mattered, RDM wouldn't, thanks to the fact every enfeeble we have is also learned by another job with the exception of Gravity, they would bring a WHM & BLM before a RDM, because they can do other jobs as well as enfeeble, and do it better than RDM can.
    (2)

  4. #4
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Not so much do better but pretty much the same. There's just no unique point to the job.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I meant healing/nuking wise. We win in enfeebling but not by much, where as BLM has T5 spells & -ga/ja, and WHM has Cureskin & Cure5/6. So even if enfeebling was important, thanks to Immunobreak allowing for spells to land easier for all jobs, and RDM being less effective in the 2 fields that WHM & BLM cover while offering only 1 unique enfeeble, parties are much more likely to bring WHM & BLM rather than a RDM who is less effective overall. Or at least, this is how I see it, sorry if I missunderstood.
    (1)

  6. #6
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Even if enfeebling mattered, RDM wouldn't, thanks to the fact every enfeeble we have is also learned by another job with the exception of Gravity, they would bring a WHM & BLM before a RDM, because they can do other jobs as well as enfeeble, and do it better than RDM can.
    You're missing my point. Matter meant substantially better. Just because other jobs have them can't stop RDM from having better versions that really do something outstanding!

    They aren't outstanding the last update made them better but also helped other jobs. All this did was create a curve that raised enfeebles for everyone.
    (1)
    Last edited by Sarick; 10-05-2012 at 05:20 AM.
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  7. #7
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    At least the me SMN 2hr is gonna be sweet? >.> <.<
    (0)

  8. #8
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Imperfect defense?
    (0)

  9. #9
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I wonder if there might be a new roadmap for some fixes like this. I remember seeing some drk fixes in the last roadmap, h/w.
    (0)

  10. #10
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    One thing that needs work for smn is the pet. While pacts are great or truly amazing at times... The autoattacks, and hp on the avatars is embarassing compared to most jugpets. The main saving-graces are pact damage and -damage taken, but even these arent as amazing as summoner has to choose between -damage or -perpet. Redmage, theres so many ways to go with it that i dont know where to go with it personally. But yes, summoner's pets need to hit the Gym and pop some roids.
    (1)

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