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  1. #11
    Player
    Join Date
    Mar 2011
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    1,067
    Quote Originally Posted by Papesse View Post
    Ifrit's Favor can be potentially stronger than Fighter's Roll but it need a high amount of Smn skill and the AF3+2 Head...
    This number is blank on wiki:

    http://wiki.ffxiclopedia.org/wiki/Ifrit%27s_Favor

    How high does it go now?
    (0)

  2. #12
    Player jeffanddane's Avatar
    Join Date
    Mar 2011
    Posts
    384
    Quote Originally Posted by Papesse View Post
    I don't know how well geared is your Smn or if you play it at all now but asking for longer buffs duration is absurd. My Hastega alone lasts for 5:30 min (the duration can exceed 5 min, wiki is wrong on this).
    It's also absurd saying Smn brewing is weak when we have Cataclysm...

    I


    Sorry but my Smn has never been the weak/useless DD you are describing while running a Parser. Does that's means my Kannagi Nin, Sam (who sadly can't spam Gekkos for 9k), War and Blm friends sucks even if they have the best gear available? I don't think so. IMO the main default of the job is it need much work and investissements than others to shine but it doesn't mean that it is an impossible task. Exemple : Ifrit's Favor can be potentially stronger than Fighter's Roll but it need a high amount of Smn skill and the AF3+2 Head...
    Im sorry but I am a very well geared summoner with full AFV3 +1 and pieces of +2. We are out DDed are we worthless no . . . .With favor on our pets are even worse and they don't even get there own favor. I am sorry my friend. . . . and even meleeing as smn/sam i cant keep up and my dmg is pretty good /sam for just the smn part of it not my pet. SMN is the most mediocre DD job in FFXI. Its unstable and it is all over the place. . . We are not good buffers. . . we are beaten by most other DD's when thorugh out the FF series SMN are AOE godsends. . . . . I am not sure about the durations but I know our effects need to be enhanced. And like mentioned before SMN is an illusionist DD you see that huge DMG and its like wow. . . . but melees and mage jobs can do that + the melee in between/next spell on the list. And with enimity minus equips/ spells like pax . . . . yeah they can definitely out DD us.
    (0)

  3. #13
    Player
    Join Date
    Mar 2011
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    1,067
    Found it! 447 skill tested here:

    http://wiki.ffxiclopedia.org/wiki/Talk:Avatar's_Favor

    200 swings, 49 DA : 24.5% DA

    147 swings, 35 DA : 23.8% DA

    Assuming this is calculated correctly, there is nothing wrong with our buffs. You can enfire, 8% attack, and 24% DA the whole PT. That's considerably better than Hastega.
    (0)

  4. #14
    Player Papesse's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Papesse
    World
    Carbuncle
    Main Class
    SMN Lv 99
    You have your own opinion Jeffanddane and I have the mine aswell. I don't really know what else to say.

    I agree Dallas, it's a very good combinaison even if we have to sacrifice our Rages pacts to make it work. Which is NOT that terrible in some situations (if we have 3~4 melees in the party, especially thf, nin, mnk) and Smn can heal just fine now.
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Dallas View Post
    Found it! 447 skill tested here:

    http://wiki.ffxiclopedia.org/wiki/Talk:Avatar's_Favor

    200 swings, 49 DA : 24.5% DA

    147 swings, 35 DA : 23.8% DA

    Assuming this is calculated correctly, there is nothing wrong with our buffs. You can enfire, 8% attack, and 24% DA the whole PT. That's considerably better than Hastega.
    If someone else/you yourself are casting haste sure.
    (0)

  6. #16
    Player
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    Mar 2011
    Posts
    1,067
    You can Haste with /WHM, so next excuse please!
    (0)

  7. #17
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    /RDM, /SCH for some odd reason. (This applies to 90 cap)
    (0)

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