Thats part of the reason I'm not sure I will even play the new jobs. They have to be added to most of my old accessory gear, then I have to get the seals/+2s for AF3, as well as AF2+2(if this slip is added or the augments don't suck...) then I might play them because they would take no extra space for me. Any other way and it may not be worth it because I just cant see carrying more gear around when I have so little space as it is.
Can't the devs just modify the slips to take the augmented OR the unaugmented version (but never both). This would work by accepting the item, and making a separate mark whether you gave the augment or unaugmented version. When you go to receive the item, the game reads the additional mark and gives back the correct stage of item.
With the recent overhauls the dev team is doing to the UI and other features, i don't see this being a big hurdle. This also wouldn't add to the clutter on that slip, and would be beneficial to anyone using it.
Edit: after a moment of thought, this new programming method could be applied to the empyrean/relic slips (8-10 and 6-7/13) and actually reduce total slips down to one each, by making each tier of item (NQ to +2 w/ aug) count as the same item.
Last edited by Dragonlord; 10-04-2012 at 02:08 PM.
Square Enix is always showing everyone how they work... NO, WE CAN'T DO THIS DUE TO SOME GAME or CONSOLE LIMITATIONS OR IT WOULD BREAK THE GAME BARANCE . . . Square Enix please more respect we pay for this game...
They can't. The current system cannot differentiate between different versions of the same item. It can either accept and return an item with 1 specific augment, or one without any. Because the augmented version is the final version, they chose to store that one. Given enough time, and possibly some adjustments to the augments in light of the new 2hrs, all armor pieces will be augmented. That YOU (as in the reader of this post) will not do that, is irrelevant.
And reworking the system is not possible due to the severity of the change needed and the temporary nature of the discomfort.
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Do we really know the severity of it? They're reworking the entire UI and JA per job limitations. Surely teaching the game to run a check for an item's name isn't all that difficult compared to these fundamental coding changes. But this is only 1 option, the simple fix would be to just allow both +2 and +2 w/ aug storable on same slip.
I don't understand why people are putting this down. Its a benefit to all users, there is no down side. The argument to "its a temporary item, that's meant to be upgraded" is completely moot, as we have storage for empyrean nq/+1/+2. Even if it is temporary, its still a nuissance to sit on the pieces because the augments are worthless (and introduction of new 2hr's wont change this for the most part).
And in what way is that good game design?
I can't think of any!
Thats probably because it isn't good game design. If you don't want your time to be wasted, then make it more worth while to get. They should realize most of the merits in this game are worthless to the players, if they want their work not to be wasted, then buff the bad merits to where they are worth meriting, then people will actually care about the gear that enhances them.
in what way making player play the game more is bad game design?
especialy whe they complain that X job is never used and they have to play it?
unless you're doing ADL 7/7 "wasting" a run every few days XP farming with some friends/pug that also want augmented is not a big cut in your incomes (and imo is less boring than solo farming)
I'm not opposed to an unaugmented storage slip, I'd hapily use it if they change their mind but i don't think it's necessary
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