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  1. #1
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Mirage View Post
    In addition, bumping is not only done for the comreps to see the thread, but also to make more forum users see it so that they can press the pretty "like" button if they agree.
    Yep, my thread about a VW Point system is down in the list somewhere, it sunk. I would probably get more likes in it if I ever fished it up but I didn't. If likes bumped threads up, it might be a different story, but as it is sometimes threads just don't get replies, they only get likes because there isn't much to say, and in those cases how do you get more likes to make it more noticeable? Answer is, you post yourself, or in other words, bump.
    (3)

  2. #2
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    If they heard us the first time, they should have told us they heard us the first time. It wouldn't even have to be a "yes, we'll tell them". A "We've read the thread and taken its content into consideration" would have been plenty.
    (4)

  3. #3
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    The only reason is to keep bumping up the thread is to keep it front and center to SE's rep. It is OUR only way to communicate to them that it is a FEATURE/PROBLEM that us, the player base wants to get addressed.

    Now, all ppl ever asked in that thread is an Acknowledgement from the community rep that they have heard and read the desire of the playerbase. All we're looking for is something like: "okay, we see that there are over 112 likes in this thread. We're not sure how fast/realistic is it to do this but we will send it up to the dev to let them decided. We may or may not ever knows what comes out of it so please dont keep asking for a response on when it will get implemented". A quick and simple acknowledgement such as that is all that ppl in that thread wanted.
    (3)

  4. #4
    Player Frapp's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Allslove
    World
    Ragnarok
    Main Class
    DRG Lv 99
    The thing that has been bothering me the most lately is the silence we're getting when compared to the FFXIV forums. Granted, XIV is going into a huge reboot. I get that there is going to be some focus on that side. However, go look at their Dev Tracker. At least 2-3 responses a day. Sometimes in the same thread. There is back and forth communication between the players and developers through the community team. While I can't speak for anyone else but me, that level of communication is what I'd love to see on these forums. September had nearly complete silence with the exception of the Mog House contest.

    There are a lot of people on these forums, on Blue Gartr, on Allakhazam, and on FFXIAH (sorry if I've missed anyone). I'm seeing the same thing across the board. Silence. There's just a general lack of news to get people excited and talking again. Vanafest 2012 gave the most activity the boards have seen for a good long while. People were legitimately excited again. Look how quickly that faded because of the silence.

    Community Reps and Developers: There are a lot of people here who are passionate about this game, myself included. We bring you our ideas because we want to see Final Fantasy XI succeed and flourish again. We want to see this game be the best it can be. While the delivery can vary greatly from person to person and thread to thread, the underlying message is the same. We believe in the game. Many of us have forged friendships with people we've never met. Some people have even gotten married after being introduced through the game. When we look back at FFXI, that's what we want to remember - the good times.

    As much as I would also like to see more communication, I'd also like to have better communication. What I mean by that is simple: tell us how you came to a decision. Almost all of us went through multiple levels of education and now have careers. At every turn we were or are required to show an amount of work to prove our results. Again, while I don't speak for everyone here, I would like the same in kind. I would much rather be told "We're sorry, we can't implement 'Idea X' because it would violate 'Rule A' and interfere with 'Event Q' by [insert explanations here]." I'd love to have a logical response like that because it tells us why something can't happen. Lately the responses have felt more like "Sorry, we aren't implementing 'Idea X'. Now go to your room and play with your toys." Final Fantasy XI cannot survive with responses like that.

    Thank you for reading and considering my thoughts in this post. I apologize if I've come across as accusatory in tone.
    (5)

  5. #5
    Player Phogg's Avatar
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    Dec 2011
    Posts
    171
    @Okiput - You provided half of a response and then closed the thread before you could receive any feedback. Kudo's, top notch service right there. Why do we even have these forums? Way to tell your customer base to piss off, my goodness...

    Like many things the devs do that some find it difficult to understand, the storage system (while welcomed) was flawed to begin with. Yes, slips take up inventory. Instead of saying "we can't make everything store-able because then all the storage slips would take up all your space", wouldn't it be nice to reconsider how the slips work? Why do we even need them at all? Why do we need so many types? Is it not possible to simply trade gear to the moogle to store? Create submenu's to sort that gear, etc?

    I don't know the answer to those questions, and apparently I'm not allowed to ask them I guess. SE customer service, its like a chocobo with its head in the sand!

    BTW this is not an attack, this is called feedback. I'm pretty sure that's what these forums are in place to provide. Get thicker skin because that type of response and thread locking is about as unprofessional as anything that can happen in a space such as this, and there has been a lot of that happening lately.

    Go open a word document.

    Type "This suggestion/thread has received enough interest and we have forwarded the contents to the development team. Thank you loyal customers for your feedback!"

    Copy and paste as needed. You are welcome.
    (8)

  6. #6
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    -If we were to give relic equipment +2 that has not been augmented its own moogle slip, and we continued at the pace, we would eventually reach a point where storage slips themselves would begin to clutter a player's inventory. So we have to be very careful about the pace at which we implement storage slips to avoid creating so many slips that they become inventory hogs as well. With these thoughts in mind, we ultimately decided to limit it to upgraded pieces only
    Except Storage slips hold more than 1 piece of gear. So rather than having 6 unaugmented AF2+2 pieces cluttering my inventory, I`d have 1 extra storage slip.
    (2)

  7. #7
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Like to know why there is a slip to store -1 dyna drops and can't store +2 till you get the improvement.

    Don't it take a lot of time to get the improvement? I mean there is stuff i need get done like +2 relic hands and sch body but because of the game like it is (perpetually because of enhancing skill up rate) I have no motivation to bother with it while i am trying to make my brd better to help the LS

    I seen my LS talk about this too and I have no idea why ideas are being turned down when SO MANY people agree they want and need it. This might be the reason people start acting rude is because we are trying to show how we feel about feeling ignored.

    Maybe the MNO is not a business that is suited for the company? lol
    I mean if you know you are not good at something, admit it right?
    (2)
    Last edited by Rambus; 10-04-2012 at 04:06 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #8
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    It's also hilarious that the original thread didnt get a reply until it was cross-posted to the JP forums.
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #9
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    By who? and what was the date of that thread? linkie? XD
    (1)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player
    Join Date
    May 2011
    Posts
    462
    Sad, reiterating a bit of what was said before, if you were worried about the slip system being bulky don't you think you should have stopped before we had 13+ of them? that's already a considerable inventory commitment.

    Furthermore the clutter caused by slips is greatly off set by the utility of reducing your overall inventory jam, fact of the matter is even if you are serious about a specific job many of the "augments" are worthless, the benefit yielded either is negligible or enhances an ability no one in thier right mind merits in the first place, meanwhile the +2 version of many pieces are still quite useful. YOU NEED TO RECONSIDER THIS.

    I'm disapointed with yall, as others have said with the fall of tanaka (before you all white knight go look into mr hiromichi's recent interview) i was hoping we could usher in a new era for 11, Mr. Akihiko i thought you actually cared, i say this as not to attack you but as a wake up call, considering you started that large thread upon your inauguration i had hope of both more frequent and improved communication.

    As others have stated before me, something as simple as your suggestion has been considered/passed on suffices, COMING UP WITH BLATANTLY BS REASONS IS UNACCEPTABLE , we can not be fooled by this half-baked reasoning, to continue on the legacy of tanaka is not only insulting but disgraceful.

    To finish up and i'm not saying this out of anger or any other reason but to plainly state the truth, i've grown up playing SQUARESOFT games, seiken densetsu 1 (FFA) 2 (Secret of Mana) 4 (Legend of Mana) every final fantasy ever, saga 1-3 (Final Fantasy Legends), Chrono trigger/Cross, Xeno Gears/Blades and and even went out of my way to find ways to play titles that never got localized like Bahamut's Lagoon, Seiken Densetsu 3, Final Fantasy 3 (not 6 but 3) and so many other games (ps i bought legit imported copies of those games... freaking expensive). It's a name i learned to associate with quality, so much so i was even willing to give the benefit of the doubt to such an odd concept game as Kingdom hearts and my expectations were not betrayed.

    Your poor handling of this game has left a bad taste in my mouth (that and turning some of my favorite titles into shovel ware...) this is probably the only SE game i play currently and in all honesty if i quit playing 11 i may never touch one of your games again simply on principal.
    (6)
    Last edited by Nala; 10-04-2012 at 05:15 AM.

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