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  1. #31
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I would prefer that they make it do the same damage no matter where that you are standing in relation to other people and / or the monster but, give it an additional effect when done from the ideal position.

    IE when sneak attack is landed from behind, the monster gets hit with a 3% crit rate increase for 30 seconds.
    or
    When Trick attack is landed from an an ideal position, the thief gains increased enmity decay or just loses a chunk of enmity (maybe half?).
    (1)

  2. #32
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    The main difference between what you and mirage are asking for, is that Mirage is asking for a 'fix', since current game mechanics (hate cap so easy to hit so mobs constantly turns to face last person who hit it) mean SA is practically impossible to land with more than 2 melees on a mob 90% of the time.
    What you are asking for is a 'boost'. While I like it, I don't see us ever getting another boost. Not while we have Treasure Hunter, anyway >.>

    Perhaps it would be able to code in the Atonement enmity damage code with sneak attack. The more enmity you have, the further from the rear fo the mob you can successfully land SA

    Again I doubt we'd get that either.
    (1)

  3. #33
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Sorry, what I meant is that mirage's fix would be lower damage potential for SA/TA when used form the front.

    There's no question that Mirage's idea would add something to the job that isn't there now. But I feel that THF is plenty weak enough to warrant a 'fix' without lowered damge as a cost for flexibility.

    I'm against the cost of lowering the potential damage when using SA, TA from the front/side etc in exchange for the ability to use them when not perfectly aligned. Our stacked WS barely even compare to a convential DD WS as it is now.

    You are right. I'd much rather see a 'boost' for fulfilling positional requirements than a damage nerf for not being able to....if there ever were to be any kind of "fix" related to SA/TA etc.
    (1)

  4. #34
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    It's still a damage boost compared to what we have now. I don't think Mirage's idea is that you don't bother to try and line up for proper SA, just that if you line up then a player or mob move, you at least still get some bonus and didn't waste it.
    (0)

  5. #35
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Nebo View Post
    Sorry, what I meant is that mirage's fix would be lower damage potential for SA/TA when used form the front.
    It was never my intention that you should use it from the front. Ideally, you should always use it from the rear, as long as this is possible. When you did this, the damage would also be higher than it currently is. From the sides, it would be slightly lower because you'd lose som dex-dmg, but still gain auto-crit on the two first hits. From the front, yeah, it wouldn't be very good, but this is no differenty from what it is now anyway.

    If you absolutely have to WS from the front, there's always TA!

    Besides, I'm still hoping for Group 3 job merits where we get stuff such as Bully recast and/or duration.
    (0)

  6. #36
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Daggers top out at 55 DMG at 176 delay. I bet you wish you could adjust Mandau to 200 delay and get scaled DMG. I'd want it. Keep Twashtar as the quick dagger since it can be offhanded. Part of your problem solved.

    Now on to 1H < 2H ...... wait this was a 2 part-er and not multiple choice....

    No but seriously, you have problems that are stacked on top of problems, much like the majority of 1H jobs. Dual Wield doesn't offer any real advantages over 2h and in fact is sloppier damage than 2H damage. There are very few optimal offhands, since most Relics, etc have lower delay. We have to default back to STR/Atk magians and devoid ourselves of any utility to come up short versus 2H weapons in the damage department.

    Occasionally you'll get gems like Oirandori that at least attempt to give us some flavoring and options, but for the most part SE has furnished very few exceptional offhands.

    In all seriousness, Asteria Main/Coruscanti Off is pretty awesome for not being Relic, etc. but it still doesn't put you anywhere near the big boys nor does it contribute anything meaningful to full alliance events....much like most jobs now. I guess that is why they are making more low man content.
    (0)
    Last edited by ManaKing; 10-18-2012 at 03:12 PM.
    I'm a RequieSCAT-MAN!

  7. #37
    Player Oakrest's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Quote Originally Posted by Nebo View Post
    No one uses THF to manipulate enmity
    I'll be thoroughly frustrated if THF gets any more enmity manipulation tools until they fix enmity on more important jobs like PLD, and moreover, the enmity system as a whole.

    Further still, I've said this in another thread: thieves steal items, not hate. Let's try and keep at least some sensible role playing aspects to the FFXI universe? Trick Attack fits with the lore because they are cunning/sly, but a point-click job ability that steals hate from another player is just absolutely stupid.

    That said, I think your OP has some merit - specifically around making TH more useful in all events (including VW, etc).
    (0)
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

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