
Originally Posted by
Mirage
Personally, I'd suggest sneak attack to be changed so that when used, it would always be a critical hit with 100% accuracy regardless of positioning (main thf only, tie it to the "Assassin" job trait), but if you did it from the sides of the enemy, you'd get 50% of the damage boost from dex, and from behind, 100% of the dex damage boost. Maybe also add a chance of forcing more than one critical hit when performed from the sides and behind (and of course anywhere with Bully). The chance of this could be increased further by the amount of merits put into SA recast, where 5 merits would grant a 100% critical hit rate on the second attack in your attack round as well. The base rate could be 50%, +10% per merit.
As for trick attack, sort of the same deal. Critical hit anywhere, but damage boost from agi would only take effect if used behind another player. Perhaps the 100% accuracy part should still require correct positioning, seeing as SA would already force 100% accuracy once a minute. As with SA, merits put in recast timer would increase the chance of multiple forced critical hits.