Breath attack's are designed for the last 10% to 20% HP of a Mobs life, mostly NM's. As the Mobs HP drop's the accuracy of the breath attacks increases.
While most monsters get enhanced MDB and PDT as well as higher atk and atk speed in the last portion of their HP. I think they wanted us to use the breath attacks to cut through the last part of a battle.
So Dev's if you read this or hear this. We get that (^^) about how the breath attacks were intended to be used. But the accuracy of a breath spell should be adjusted 100%. They take a long time to cast on blue mage and cost a substantial amount of MP, also they are the prime source of extra damage from a dragoons wyvern.
I like that our HP or a wyvern's HP adjust's the power of breath spells. Accuracy issues just need to go away if you really want to give them balance. Each breath attack should function as good as spirits within. Some food to feed a pet wyvern so you can keep their HP full would be awesome also. Not just the "JA" the poor little critters die way to much in big fights with heavy aoe. Special foods with stoneskin, phalanx, +100 MDB, and maybe even let them eat more then one food at a time and yes include the food from the armor being worn at the time you call the pet. Wyverns arent that big bad and buff that your going to unbalance the game by letting them "Live longer" and "Hurt their targets".
I know alot of folks wont like the food idea because its just one more thing to buy one more thing to pack around. But I think folks would buy them up real fast if it meant birdie didnt die 30 secs into the fight.

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