To further clarify, the developers need to examine the damage dealt in conjunction with the actual Dragoon on extremely high level targets (Hall of Mul, Provenance Watcher, Odin v.2). In hard fights like this, it seems like the Wyvern does almost nothing, and since the attack power of Dragoon is lower than other classes due to the availability of a pet, it seems unfair that the Wyvern is so weak on hard content. It's like burning a candle at both ends. Dragoon's attack power is weaker than a Warrior or Dark Knight because the Dragoon has a Wyvern--and the wyvern's damage in conjunction with the actual Dragoon should sum up to roughly as much as the other damage dealer jobs. This paradigm does hold true up until the Wyvern stops hitting for 70-80 damage with 300 damage Breaths and starts hitting for 30-40 with 20 damage breaths(while DRKs and WARs continue to do 3000-4000 damage weapon skills and Drakesbane and Stardiver are barely breaking 2k due to lack of strong abilities(thanks to having a Wyvern). The way I see it, the Wyvern's existence is meant to fill in the void the Dragoon has in the attack power department. Instead of getting strong abilities like Berserk or Souleater, the Wyvern was intended to fill in that damage potential over time by attacking fast and adding a breath attack after each WS. The problem is, which I can't stress enough, is the effectiveness of the Wyvern's power against any target higher level than "Even Match"; the usefulness plummets sharply after that threshold.
On lower difficulty content i.e Abyssea, Nyzul, Salvage, Wyvern damage is fair, as the breaths are not resisted and their regular attacks do moderate damage in conjunction with the Dragoon. It's on high endgame content where the damage becomes so lackluster that the Wyvern adds negligible damage to the Dragoon's performance and the only reason to bother keeping it alive is the benefit the DRG gets by proxy i.e Spirit and Soul Jump bonuses.
I would say that Wyvern breaths don't need a damage increase per se, their base damage is fine for what it is(a chunk of bonus damage on top of ever DRG weaponskill). What the wyvern breaths do need is perhaps an examination and reconsideration of NMs relative immunity to Breath-type damage. If breaths dealt as much damage when unresisted to these NMs as on regular mobs, that would be fine. Even with Deep Breathing and maximum Wyvern breath accuracy from Strafe,gear etc, I'm fairly certain Breath damage is still reduced as much as 80% on these NMs(maximum I was able to do was around 80 damage and I'm almost certain it wasn't a 1/2 , 1/4 or 1/8 resist; it's straight damage reduction).
Furthermore, as I said, a reconciliation of breath damage versus NMs would also benefit BLU since the physical attack power of their physical spells spells are skewed enormously against high level targets as well as PLD which would benefit from unrestrained Atonement/Spirits Within damage--consistent and accurate, albeit lowish damage against NMs would simply be another tool to aid them in holding hate versus monstrously buffed DDs.

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