Results 1 to 10 of 58

Dev. Posts

Hybrid View

  1. #1
    Player Avina's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    160
    Character
    Avina
    World
    Siren
    Main Class
    RDM Lv 85
    Quote Originally Posted by Glamdring View Post
    2 things wrong just off the bat, it would be 12 or 99 fold given the stacking sizes in current use, and the effect on the economy would be negligeble. You see, the time to gather the logs/ores would be the same, i.e. 12 or 99 times as long as it currently is, the only loss being the mandatory trip back to town to unburden yourself . Actually, the biggest effect on the economy would be a revival of the non-cooking/fishing crafts. The biggest danger to the economy would be a possible revival of the RMT woes we had years ago, but it can be hoped that with the drasticly reduced playerbase the RMT would simply overlook FFXI as not being sufficiently lucrative. After all, with most of the worthwhile gear being r/ex there simply isn't the RMT outlet given the ludicrous ease of play in most things now.
    The subscription paying player base should not be saddled with the responsibility of fighting the RMT on Square-Enix's behalf. Square-Enix has taken this stance before by nerfing other legitimate means of farming gil through npcing items to "fight the RMT." But taking those routes--routes legitimate players use--instead turns into "Fight the Players." Because that's the effect that it has.

    If Square-Enix were to stop fighting the RMT and focus on supporting the players, I think more players would be happy and less tempted to think to rely on RMT.
    (3)

  2. #2
    Quote Originally Posted by Avina View Post
    The subscription paying player base should not be saddled with the responsibility of fighting the RMT on Square-Enix's behalf. Square-Enix has taken this stance before by nerfing other legitimate means of farming gil through npcing items to "fight the RMT." But taking those routes--routes legitimate players use--instead turns into "Fight the Players." Because that's the effect that it has.

    If Square-Enix were to stop fighting the RMT and focus on supporting the players, I think more players would be happy and less tempted to think to rely on RMT.
    I think you miss my point. What I was saying is that with the current reduced number of players the fear that this might become RMT fodder was negligible. The market is just too small, and game play too easy that those who would choose a return to HELM aren't looking at deriving a significant income from it. In addition, gil isn't the issue it once was, so the market for buying gil is largely gone. Lastly, since end-game gear is almost exclusively dropped-not crafted-the main appeal to the increased materials is mostly to a few completionists who simply want to cap their crafting, not as a source of income. Back in the heyday of RMT ('04-'06) stacking would have been yet one more way to make the server economy hell, but the elements just aren't there now, and are not conducive to a return.
    (0)

Tags for this Thread