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  1. #1
    Player Elphy's Avatar
    Join Date
    Jul 2011
    Posts
    235
    Character
    Lynsara
    World
    Bahamut
    Main Class
    WHM Lv 99
    They each stack to 99 in xiv, dont see any adverse effects on the economy other than ppl actually lvl crafts that use these items more often
    (2)

  2. #2
    Player Avina's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    160
    Character
    Avina
    World
    Siren
    Main Class
    RDM Lv 85
    Quote Originally Posted by Elphy View Post
    They each stack to 99 in xiv, dont see any adverse effects on the economy other than ppl actually lvl crafts that use these items more often
    Quoted for truth. People actually do level their crafts in XIV, and the stackable logs and ores are a huge help. If I decide to go and level Botanist and down a couple hundred trees, I can turn around once I get back to town and start crafting with an ample supply of materials. It's, dare I say lest SE turn around and nerf it, a FUN part of the gathering/crafter experience in XIV.

    The problem with Final Fantasy XI has always been the outrageous cost out of your pocket to level a craft. In the earlier days though, this was somewhat mitigated by the results: you spit out a cursed hauberk -1, you are set. The gil you could gain in the 'crafter endgame,' if we can put it that way, could justify the means to get there.

    This is not the case today. And furthermore, unlike the earlier years, a crafter can't really sell much of anything anymore to help offset the cost. Because guess what? SE eliminated the point of having any gear from levels 1 to, we'll say, 90. Which has invalidated any stepping stone crafters used to have in their climb to the top.

    It's only at level 100-110 that crafters might actually see some minor benefit to their hard work getting there. This is a sharp contrast to the pre-abyssea days when crafters would see major benefit from their hard work to get to the top.

    A way to correct for this and still make the game challenging would be to make certain ores unstackable, common ones used for the recipes through, lets say, 1-90, stackable. As SE has made a crafter worthless unless they are 100 or higher, effort should be made to get us through the colossal waste of time getting from 1-90.
    (4)

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