Results 1 to 10 of 58

Dev. Posts

Hybrid View

  1. #1
    Player Jeville's Avatar
    Join Date
    Sep 2012
    Location
    Windurst
    Posts
    18
    Character
    Jeville
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Hello!

    Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
    This is only really true if pickaxes/hatchets do not break, which they do (and they cost some gil). So they usually go home whenever all their pickaxes/hatchets break, not really when their inventory is full. Look at harvesting, stuff from that do stack and sickles breaks less often, and it's not hurting the economy any.
    (2)

  2. #2
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Quote Originally Posted by Jeville View Post
    This is only really true if pickaxes/hatchets do not break, which they do (and they cost some gil). So they usually go home whenever all their pickaxes/hatchets break, not really when their inventory is full. Look at harvesting, stuff from that do stack and sickles breaks less often, and it's not hurting the economy any.
    Not to mention if you could carry 12 times more ores/logs, you'd need 12 times more hachets etc to mine/log them (roughly speaking).
    (2)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

Tags for this Thread