Quote Originally Posted by Camate View Post
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
This is only really true if pickaxes/hatchets do not break, which they do (and they cost some gil). So they usually go home whenever all their pickaxes/hatchets break, not really when their inventory is full. Look at harvesting, stuff from that do stack and sickles breaks less often, and it's not hurting the economy any.