Quote Originally Posted by Camate View Post
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
I think having so many unstackables drop from VoidWatch threw the economy factor out the window. Do you have any idea how much Gil has inflated since the introduction of VoidWatch? Literally every player that partakes, sells a majority of the items recieved to a NPC, which has been steadily injecting copious amounts of Gil into the economy.

I'm no economist, but i'm aware enough to see the effects on prices of sellable items on the AH over the past year. Using the economy as an excuse to hinder the amount of items you can carry is a bit off the target. Not everyone wants to be a woodworker, but allowing core items needed to craft to stack only increases availability of resources, which if you make those items more readily available to prospective crafters, there will be much more competition in the crafting market, which would help drive the prices of higher tier crafted items down.

Win-Win, says I.