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  1. #1
    Community Rep Camate's Avatar
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    Hello!

    Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
    (2)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Washburn's Avatar
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    Mar 2011
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    Truckie
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    Sylph
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    THF Lv 99
    Quote Originally Posted by Camate View Post
    Hello!

    Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
    I think having so many unstackables drop from VoidWatch threw the economy factor out the window. Do you have any idea how much Gil has inflated since the introduction of VoidWatch? Literally every player that partakes, sells a majority of the items recieved to a NPC, which has been steadily injecting copious amounts of Gil into the economy.

    I'm no economist, but i'm aware enough to see the effects on prices of sellable items on the AH over the past year. Using the economy as an excuse to hinder the amount of items you can carry is a bit off the target. Not everyone wants to be a woodworker, but allowing core items needed to craft to stack only increases availability of resources, which if you make those items more readily available to prospective crafters, there will be much more competition in the crafting market, which would help drive the prices of higher tier crafted items down.

    Win-Win, says I.
    (21)

  3. #3
    Player Sargent's Avatar
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    Mar 2011
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    Sargent
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    Leviathan
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    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Hello!

    Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
    There are people fish botting and curor botting creating effectively an infinite amount of gil from NPCs and your worried about the economy crashing from gathering? OK.
    (20)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  4. #4
    Player Nawesemo's Avatar
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    Nawesemo
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    Cerberus
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    Quote Originally Posted by Camate View Post
    Hello!

    Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
    O.o Economy!? O no you did not!

    1 cruor : 2.4 gil DUGH!!!! economy INFLATION hellllooooooo!!!!

    This doesn't help our economy, so don't tell me that not being able to stack these items is.
    (0)

  5. #5
    Player Masekase's Avatar
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    Mar 2011
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    Masekase
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    Asura
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    Quote Originally Posted by Camate View Post
    Hello!

    Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
    I'm sorry that is the worst excuse I have heard. If that was the case why make logs the most popular drop from VW. I'm guessing they was just added cause couldn't think of anything else to drop.
    (1)

  6. #6
    Player Kristal's Avatar
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Masekase View Post
    I'm sorry that is the worst excuse I have heard. If that was the case why make logs the most popular drop from VW. I'm guessing they was just added cause couldn't think of anything else to drop.
    It's not that bad an excuse. Although I would welcome stacking logs and ores, events like voidwatch and woe drop so many materials that if those were stackable they would flood the market. Right now, people just destroy them unless they are a crafter and carry crystals.

    Perhaps HELM activities could be updated though, to make it more appealing... tool dispensers, high level harvesting gear (ideally obtained through harvesting items to make said gear), better and update drops, etc.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #7
    Player Hashmalum's Avatar
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    Hashmalum
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    Ragnarok
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    RDM Lv 99
    Quote Originally Posted by Kristal View Post
    It's not that bad an excuse. Although I would welcome stacking logs and ores, events like voidwatch and woe drop so many materials that if those were stackable they would flood the market. Right now, people just destroy them unless they are a crafter and carry crystals.

    Perhaps HELM activities could be updated though, to make it more appealing... tool dispensers, high level harvesting gear (ideally obtained through harvesting items to make said gear), better and update drops, etc.
    HELMing is simply fundamentally broken, period. It needs more than just an "update", it needs a radical top-to-bottom-redesign, and honestly there are just way more important matters for the dev team right now. That's why crafting materials have been thrown willy-nilly into every endgame activity for years now, since Abyssea--so that the hopelessly broken HELM system could be bypassed entirely.
    (1)

  8. #8
    Player Vold's Avatar
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    Mar 2011
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    Voldermolt
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    Quetzalcoatl
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    THF Lv 99
    Quote Originally Posted by Kristal View Post
    It's not that bad an excuse. Although I would welcome stacking logs and ores, events like voidwatch and woe drop so many materials that if those were stackable they would flood the market. Right now, people just destroy them unless they are a crafter and carry crystals.

    Perhaps HELM activities could be updated though, to make it more appealing... tool dispensers, high level harvesting gear (ideally obtained through harvesting items to make said gear), better and update drops, etc.
    Soooo, VW is the reason NOT to make this change? Because it drops dozens and dozens of thousands of crafting materials, right? Because the idea is for us to throw them away to create space thereby keeping balance in check on the AH and rendering their existence pointless other than being a small chance as a consolation reward for the player that decides to keep it on their last VW kill for the day.

    Right? This is the concept of you being ok more or less with their answer? Are you listening to this or are you just hearing it?

    I think we all can agree on one thing: They just admitted that they won't stack these items knowing full well how much those items will drop as rewards in order to keep "balance" in check. To that I say, 70k flame geodes because fire weather is a bitch. Please balance THAT while you're busy thinking about balancing logs and ores and everything else. Again, if you're going to preach balance then balance everything, and not just what you feel like balancing or not balancing for things(paycheck coming in every month because of time sinks on the player base) to be in your favor. It's not like we're paying for yearly expansions or anything else.
    (2)


    Regular "John" Doe
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  9. #9
    Player Kari's Avatar
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    Mar 2011
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    Aisaka
    World
    Fenrir
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    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Hello!

    Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
    Another sad excuse to do nothing about an obvious problem.
    A very, very small amount of people do any sort of HELM these days.
    Tons of ores/logs are getting tossed on the floor because the person in question has NO USE for them.
    Single logs/ores are, also, not worth putting on the Auction House.

    Because we can only have 7 items on the Auction House at any point in time, these items are not worth enough Gil to hold on to. They are either sold directly to the NPC, or dropped on the floor on the spot. Most people don't even take the crafting materials out of the boxes from Voidwatch. Why? Too much inventory space taken, worth little-to-nothing from the NPC, not worth enough on AH as a single item.

    If logs and ores stacked to 12, it's very possible there might actually be a market for these things.
    As easy as it is to make Gil these days, nobody is going to put up a log for 5k when they could be putting up something more pricey and in-demand. However, as often as logs/ores/etc come from Voidwatch, if they stacked, a lot more people would be interested in putting up 12 logs for 60k instead.

    I get the feeling SE employees have never played another MMO before. FFXI has limited systems, and I get that, but they're missing out on so many things they could be doing to make the game much better.
    (6)
    /人 ‿‿ 人\


  10. #10
    Player Kristal's Avatar
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    Kristal
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    Bismarck
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    Quote Originally Posted by Kari View Post
    If logs and ores stacked to 12, it's very possible there might actually be a market for these things.
    As easy as it is to make Gil these days, nobody is going to put up a log for 5k when they could be putting up something more pricey and in-demand. However, as often as logs/ores/etc come from Voidwatch, if they stacked, a lot more people would be interested in putting up 12 logs for 60k instead.
    A stack of logs would become 5k, or whatever the NPC sell-to price would be. Wouldn't be much incentive to buy them, since you could get them yourself in bulk by doing VWNMs.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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