That, or that a 0 Enhancing Magic Haste is the same as a 500 Enhancing Magic Haste. Either way I think most/all spells should scale.
That, or that a 0 Enhancing Magic Haste is the same as a 500 Enhancing Magic Haste. Either way I think most/all spells should scale.
Haste already does scale, though, but like that. +15% haste on a lv99 player is a bigger increase in damage output than +15% haste on a level 50 player. Having the potency increase as well would mean the spell double-scales. As in, it wouldn't be a linear increase in power, but an exponential increase in power as you leveled up.
Anyway, I wouldn't mind if more spells scaled with magic skills. Typically, I guess spells that currently have multiple tiers where each tier grants an absolute stat increase could be reworked to be a single spell with varying potency. However, spells that grant buffs as percentages of the target's stats do not require this, and could just be left as they are.
However, that also means protect and shell would be treated differently, as they function in entirely different ways. While protect is a static boost to your defence value, shell functions as a -MDT% value. Shell 1 on a level 99 fighting lv99 stuff makes an extremely bigger difference than Protect 1 on a lv99 fighting lv99 stuff. While shell 1 would still shave off ~9.4% of incoming magic damage, protect 1 would probably not even be noticable even with a parser.
I think perhaps the best solution is to keep both those spells tiered like they are now, and instead spend resources on figuring out a way to increase the maximum number of spells in the game by 50-100%.
Last edited by Mirage; 10-05-2012 at 02:38 AM.
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