Results 21 to 22 of 22

Threaded View

  1. #1
    Player Manakurei's Avatar
    Join Date
    Oct 2012
    Location
    Sandoria
    Posts
    4
    Character
    Manakurei
    World
    Bismarck
    Main Class
    RDM Lv 70

    How to fix SE's spell list problem and RDM at the same time.

    Hello there I have a idea that would fix RDM and add more room to create more spells. By simply allowing all enhancement magic to scale off of the enhancement magic skill, you could efficiently get rid of all the different tiers of enhancement, spells and make RDM more useful at the same time. For example instead of having Protect I-V we would only need 1 tier of Protect, since our enhancement skill increases as we level, so would the strength of the Protect spell, assuming the player takes the time to cap out their magic skill. By having all enhancement scale off the enhancement, magic skill, and getting rid of all the different tiers of enhancement magic, this could potentially make RDM the best buffer in the game even with Regen, and give the devs more room to create new spells.

    Okay now lets talk about En Spell II, with this new formula we will only need 1 tier of en spells. This is my suggestion for our en-spells. Keep our Tier 1 en-spell but increase dmg scaling, but also instead of having en-spells lower the enemies defense against opposing element, have our en-spell's increase our magical accuracy, and magical attack with all spells associated with the element of the en spell. also have this increase scale with Enhancement, and allow the elemental dmg to proc with double attack, and dual wield but not receive other on hit effects. For example if RDM cast En-Blizzard, it will increase the magical accuracy, and magical attack of all their ice elemental spells. Now here comes the fun part changing some of RDM's job traits.

    Replace all RDM magical attack bonus traits with Enhancement bonus. What enhancement bonus should do is increase how much our enhancement spells scale with every enhancement magical skill level.

    Replace all RDM magical defense bonus traits with enhanced fencer job trait. What enhanced fencer job trait should do is increase melee attack, and accuracy when a en spell is active.

    Replace Shield Mastery trait with En-spell mastery. En-spell Mastery should allow our En spells to magic burst, and En-spell mastery II at 97 should increase the dmg of our en spells magic burst, also I would like to note this should not stack with our regular magic burst job trait.

    RDM's don't need new spells we need our spells to scale so our B+ enhancement skill, and A+ enfeeblement skill actually matters.

    Also this is perfectly fair and balanced since we can only buff one person at a time unless we sub SCH.
    (5)
    Last edited by Manakurei; 10-02-2012 at 12:16 AM.