Good to know ! As another suggestion and since everyone is enjoying the content, I suggest adding other paths, ranks, and reward, just like you did to voidwatch.
Good to know ! As another suggestion and since everyone is enjoying the content, I suggest adding other paths, ranks, and reward, just like you did to voidwatch.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Make better content so that we can't rush through it without artificial limitations.
For most of us who have been repeating content for years, we want new content that we can actually spend time doing.
Right now I'm basically paying a monthly fee to play this game once or twice a week because of cooldowns. That's not how an MMO should be.
/人 ◕ ‿‿ ◕ 人\
Yep, if you do a boss you start back at the start from what I understand, meaning if you do all of T1, then kill the boss, you start at the beginning of T1 again.
Yep it erases ALL progress for that book. Buffs, all paths, etc, regardless wethher you win or not. Wish it would at least let you keep your progress for that path until you beat the boss and get its KI. Or at the very least not erase ALL progress. Just all the buffs and progress for that particular boss path only.
The ONLY thing it should erase is the buffs, no progress at all, the progress erasing is what makes me want to forget doing it & trying for the stupid Fast Cast neck, 5% Fast Cast on a neck is nice, but not worth 1 fight every 25 days for a CHANCE to get it, I might lose the fight, or it might not drop, or someone might out lot me, in any of these 3 cases, I have to wait basically another month to attempt, no. If anything, make us need KIs for the final boss of it still, but keep progress upto the bosses once you get to them, so it only takes 6 days for you to do the final boss again.
Currently I've been doing meeble burrows with a small group of friends once a week and while the 20 hour cool down sucks, it's a very entertaining and fun event to partake in that offers some realistic challenge for once. I like how even when your climbing and such you are accumulating points for items via the npc. The only thing I can think of that should be adjusted is perhaps the cooldown and perhaps not having us climb from t1 just to fight a boss, maybe removing the boons for the tier itself once you pop a second time in a row or perhaps maybe altering how far our climb has to be redone to allow us maybe 2-3 boss a week? Otherwise keep it up, this stuff is actually fun, please expand on this and make it grow!
Even better idea, how about a grimore or KI pheremone thing we can purchase with points every earth day that allows us to investigate a boss floor of the party's choice? that would effectively tie into the cooldown times, allowing us to do a tier climb + boss + more bosses. And even still you'd have to farm points as you climb to get more bosses so in my opinion it's a decent idea, let's us have more boss pops per week while still limiting how much we can Zerg thru the content![]()
Last edited by Winrie; 10-17-2012 at 02:09 PM.
I love the current set up. If you wanna rush to the boss you only have to clear one goal. If you want to take you time and build point's you can go for a full clear. There's a nice little level of strategy in there to make things interesting.
I agree with Demon about the main boss thing tho. But I'd be willing to wait for the KI increase before adjustment's.
How about adding a rare chest drop from any mob in meeble's zone that contains one reward item from the tier's boss mob? Could make it like a 1% chance of dropping. Or maybe even add it to a random nm that could spawn in the zone after entering. Could add a interesting perk to any run. Please no log's or rock's.
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