Quote Originally Posted by hiko View Post
possible option to increase event lifetime
- very high point items.
- harder boss so you need to farm extra buffs
- longer path



5(+1 if trade book mid week) pheromone a week.
7 days a week=>168h
1sac every 20= 8(.4) sack a week
=> you loose 2sack a week.

solution: raise max storable sac to 8

or static twice a week, but it still make a short event (<1h)
Saevel wasn't talking about once-a-week being mathematically perfect; rather, that these events are meant to be enjoyed (even by casual players) that encourage somewhat-routine gameplay. Also, this keeps casual and hardxcore players somewhat "on the level" with regards to completion; thus, keeping gameplay up for both player groups.

Also; harder bosses = Embrava/PD-or-bust; I'd like to keep things away from this wall
higher points = meh; could be done but then you have a new "artificial barrier" which is arbitrary requirements
longer path = give it time, and give Aldouin time, pretty sure we'll see a better dungeon crawl system in the works