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  1. #1
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Llana_Virren View Post
    I think the plan is to not have everyone finish the whole thing in a matter of days; some times "artificial barriers" of tags and odd-hour recharges are meant to slow down progress. What's the point of adding new content if it'll be finished within 7 days?
    possible option to increase event lifetime
    - very high point items.
    - harder boss so you need to farm extra buffs
    - longer path

    Quote Originally Posted by saevel View Post
    The way I understand it is that you can do runs as long as you have "tags". So make a static that meets once per week, like the old school assault / nyzule isle groups. If all of you have five tags then you can conceivably farm one NM and build you your access. In this way I see it as once-per-week dungeon that is broken into five 15m segments with each segment representing a potential resting / reset point.
    5(+1 if trade book mid week) pheromone a week.
    7 days a week=>168h
    1sac every 20= 8(.4) sack a week
    => you loose 2sack a week.

    solution: raise max storable sac to 8

    or static twice a week, but it still make a short event (<1h)
    (0)

  2. #2
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by hiko View Post
    possible option to increase event lifetime
    - very high point items.
    - harder boss so you need to farm extra buffs
    - longer path



    5(+1 if trade book mid week) pheromone a week.
    7 days a week=>168h
    1sac every 20= 8(.4) sack a week
    => you loose 2sack a week.

    solution: raise max storable sac to 8

    or static twice a week, but it still make a short event (<1h)
    Saevel wasn't talking about once-a-week being mathematically perfect; rather, that these events are meant to be enjoyed (even by casual players) that encourage somewhat-routine gameplay. Also, this keeps casual and hardxcore players somewhat "on the level" with regards to completion; thus, keeping gameplay up for both player groups.

    Also; harder bosses = Embrava/PD-or-bust; I'd like to keep things away from this wall
    higher points = meh; could be done but then you have a new "artificial barrier" which is arbitrary requirements
    longer path = give it time, and give Aldouin time, pretty sure we'll see a better dungeon crawl system in the works
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

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