Quote Originally Posted by Llana_Virren View Post
I think the plan is to not have everyone finish the whole thing in a matter of days; some times "artificial barriers" of tags and odd-hour recharges are meant to slow down progress. What's the point of adding new content if it'll be finished within 7 days?
possible option to increase event lifetime
- very high point items.
- harder boss so you need to farm extra buffs
- longer path

Quote Originally Posted by saevel View Post
The way I understand it is that you can do runs as long as you have "tags". So make a static that meets once per week, like the old school assault / nyzule isle groups. If all of you have five tags then you can conceivably farm one NM and build you your access. In this way I see it as once-per-week dungeon that is broken into five 15m segments with each segment representing a potential resting / reset point.
5(+1 if trade book mid week) pheromone a week.
7 days a week=>168h
1sac every 20= 8(.4) sack a week
=> you loose 2sack a week.

solution: raise max storable sac to 8

or static twice a week, but it still make a short event (<1h)