I really want to like this event. That 20-hour timer has got to go, though.
I really want to like this event. That 20-hour timer has got to go, though.
Here is a Meeble with a counter-point:
"Hey! You think those pheromones grow on trees? You think they just fall out of the sky?
No! I have to squeeze out every drop from my Meeble glands of gargantuan grossness, brother. Squeeze it into that sad sack instead of a hot mamma Meeble.
My hands are tired! My grossness gland is tired! I think I've got hang-claw...Assistant, time to engage in some hand-to-gland combat and help me out with this vile task!"
Thank you for both your input and...your output, Mr. Meeble. I feel both more informed and a bit sick, now.
More seriously, I don't like the way Meeble Burrows appears to mix Assault Tag-like mechanics with other artificial blocks. Fighting the desired bosses every 20 hours is one thing, fighting that boss only once or twice a week is another matter entirely. I hope there's some form of progression that mitigates this horrible teamwork between artificial difficulty mechanics, as the event develops.
Or, is it already possible to repeat a boss every time you get a gross Meeble sack after obtaining the needed clears just once, if one does not care about the "Enhanced Spoils" buff? I haven't Meebled much, due to having the flu and several projects due this same week, so the finer points may be eluding me.
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