if the npc could store 5 of it you'd have to "log in and walking/teleporting to Sauromague and trading an item to an NPC" to get a 6th one.Eh, I think that's more of an optional thing if you want to guarentee yourself a win, basically. I've heard that while it does help, it's not completely required to beat the boss...the ones that increase drops though...
As Infidi said, it's basically like assault tags, the NPC will store up to 4 for you, and you can trade your item to the guy by the burrows to effectively get a fifth one...why design it this way? Why not just make it so it saves up 5 automatically instead of forcing me to log in and walking/teleporting to Sauromague and trading an item to an NPC? It's annoying for no reason, and what boggles my mind is that they know it's there and apparently designed it that way. I used to think that the assault tags was just sort of an oversight, but this time its clearly on purpose since they directly said that's what they expect you to do. >_>
they should just let npc stock em like traverser/void stones
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