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  1. #1
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?
    (0)

  2. #2
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Quote Originally Posted by Winrie View Post
    Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?
    Think it works like this: you can hold a KI by trading the grimoire. The NPC can hold four for you. So five total. He will also hold your grimoire for you while you have a KI. Kind of like the way assault tags work.
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  3. #3
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Not to mention we are supposed to build up our power by redoing earlier runs to get bonus on our books if I recall correctly, which makes it take even more time waiting.
    Eh, I think that's more of an optional thing if you want to guarentee yourself a win, basically. I've heard that while it does help, it's not completely required to beat the boss...the ones that increase drops though...

    Quote Originally Posted by Winrie View Post
    Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?
    As Infidi said, it's basically like assault tags, the NPC will store up to 4 for you, and you can trade your item to the guy by the burrows to effectively get a fifth one...why design it this way? Why not just make it so it saves up 5 automatically instead of forcing me to log in and walking/teleporting to Sauromague and trading an item to an NPC? It's annoying for no reason, and what boggles my mind is that they know it's there and apparently designed it that way. I used to think that the assault tags was just sort of an oversight, but this time its clearly on purpose since they directly said that's what they expect you to do. >_>
    (1)
    Last edited by Kincard; 09-28-2012 at 08:05 PM.

  4. #4
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Kincard View Post
    Eh, I think that's more of an optional thing if you want to guarentee yourself a win, basically. I've heard that while it does help, it's not completely required to beat the boss...the ones that increase drops though...



    As Infidi said, it's basically like assault tags, the NPC will store up to 4 for you, and you can trade your item to the guy by the burrows to effectively get a fifth one...why design it this way? Why not just make it so it saves up 5 automatically instead of forcing me to log in and walking/teleporting to Sauromague and trading an item to an NPC? It's annoying for no reason, and what boggles my mind is that they know it's there and apparently designed it that way. I used to think that the assault tags was just sort of an oversight, but this time its clearly on purpose since they directly said that's what they expect you to do. >_>
    if the npc could store 5 of it you'd have to "log in and walking/teleporting to Sauromague and trading an item to an NPC" to get a 6th one.

    they should just let npc stock em like traverser/void stones
    (1)

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