Just for reference, fully completing doesn't necessarily mean you get anything good. All of the bosses have several tiers of drops, and only the rarer ones seem to be any good. So you could fairly easily go through three weeks of runs and have nothing to show for it but research marks. There are a few good research marks items, but most of the good stuff seems to be not-so-great drop rate boss drops (again this info is based on the test server since obviously nobody has even tried a boss run on the real server yet because it takes five runs before you can try one). So it's not really like assault in that way, because almost all of the good assault items that people wanted at the time came from Assault Points. Add to that the fact that you need to go back to previous runs to re-farm buffs such as "bonus to spoils" before you try boss runs, and you're realistically looking at a lot longer than three weeks if you want a decent chance at anything good from the boss runs you do.
I guess the question I would want answered most, if someone from the community team reads this and is able to respond - is there some mechanism built into the system which significantly speeds up the time it takes to either acquire pheromones or access the bosses once you beat a certain number (possibly all) of the runs? If not, any plans to reduce the timer or add such a feature in the future? Any detail would be appreciated.


Reply With Quote