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  1. #11
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?
    (0)

  2. #12
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Quote Originally Posted by Winrie View Post
    Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?
    Think it works like this: you can hold a KI by trading the grimoire. The NPC can hold four for you. So five total. He will also hold your grimoire for you while you have a KI. Kind of like the way assault tags work.
    (0)

  3. #13
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Not to mention we are supposed to build up our power by redoing earlier runs to get bonus on our books if I recall correctly, which makes it take even more time waiting.
    Eh, I think that's more of an optional thing if you want to guarentee yourself a win, basically. I've heard that while it does help, it's not completely required to beat the boss...the ones that increase drops though...

    Quote Originally Posted by Winrie View Post
    Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?
    As Infidi said, it's basically like assault tags, the NPC will store up to 4 for you, and you can trade your item to the guy by the burrows to effectively get a fifth one...why design it this way? Why not just make it so it saves up 5 automatically instead of forcing me to log in and walking/teleporting to Sauromague and trading an item to an NPC? It's annoying for no reason, and what boggles my mind is that they know it's there and apparently designed it that way. I used to think that the assault tags was just sort of an oversight, but this time its clearly on purpose since they directly said that's what they expect you to do. >_>
    (1)
    Last edited by Kincard; 09-28-2012 at 08:05 PM.

  4. #14
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Kincard View Post
    Eh, I think that's more of an optional thing if you want to guarentee yourself a win, basically. I've heard that while it does help, it's not completely required to beat the boss...the ones that increase drops though...



    As Infidi said, it's basically like assault tags, the NPC will store up to 4 for you, and you can trade your item to the guy by the burrows to effectively get a fifth one...why design it this way? Why not just make it so it saves up 5 automatically instead of forcing me to log in and walking/teleporting to Sauromague and trading an item to an NPC? It's annoying for no reason, and what boggles my mind is that they know it's there and apparently designed it that way. I used to think that the assault tags was just sort of an oversight, but this time its clearly on purpose since they directly said that's what they expect you to do. >_>
    if the npc could store 5 of it you'd have to "log in and walking/teleporting to Sauromague and trading an item to an NPC" to get a 6th one.

    they should just let npc stock em like traverser/void stones
    (1)

  5. #15
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Not if they made it so you couldn't keep one on you as well. You speak as if aquiring a series of key items from an NPC is the only possible method of access control to an event the game could have!
    (0)

  6. #16
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I really don't know how to say this but

    For each piece of new content that comes out we all pay about $39

    $39 for 10 mins of entertainment a day is BAD imo.

    btw, even if your content had a life span of a month it would do more good for the game than dip feeding us new content cause it a month i'd enjoy FFXI alot then get back to dyna , abyssea , legion and limbus
    (2)
    Last edited by Rezeak; 09-29-2012 at 01:43 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  7. #17
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    I really want to like this event. That 20-hour timer has got to go, though.
    (0)

  8. #18
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Here is a Meeble with a counter-point:



    "Hey! You think those pheromones grow on trees? You think they just fall out of the sky?

    No! I have to squeeze out every drop from my Meeble glands of gargantuan grossness, brother. Squeeze it into that sad sack instead of a hot mamma Meeble.

    My hands are tired! My grossness gland is tired! I think I've got hang-claw...Assistant, time to engage in some hand-to-gland combat and help me out with this vile task!"




    Thank you for both your input and...your output, Mr. Meeble. I feel both more informed and a bit sick, now.
    (4)

  9. #19
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    More seriously, I don't like the way Meeble Burrows appears to mix Assault Tag-like mechanics with other artificial blocks. Fighting the desired bosses every 20 hours is one thing, fighting that boss only once or twice a week is another matter entirely. I hope there's some form of progression that mitigates this horrible teamwork between artificial difficulty mechanics, as the event develops.

    Or, is it already possible to repeat a boss every time you get a gross Meeble sack after obtaining the needed clears just once, if one does not care about the "Enhanced Spoils" buff? I haven't Meebled much, due to having the flu and several projects due this same week, so the finer points may be eluding me.
    (0)

  10. #20
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I think the plan is to not have everyone finish the whole thing in a matter of days; some times "artificial barriers" of tags and odd-hour recharges are meant to slow down progress. What's the point of adding new content if it'll be finished within 7 days?
    (0)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

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