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  1. #31
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    *snickers -.- NERF BLU!!!!! /em runs back to his mog house and breaks out the popcorn
    (0)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  2. #32
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    I think BLU spells are fine, they may not be great against high lvl stuff but BLU has the ability to set itself up to be proficient with its sword while covering itself with buffs, so for content that is too high for our spells we should be setting up to buff ourselves (fantod, triumphant roar, etc.) with maybe heavy strike and quadstrike thrown in for CA/efflux. only problem is VW cause we have to set those darn proc spells so can't setup for DDing if they weren't a problem BLU would be fine just setting spells and traits to buff it's sword use.
    (0)

  3. #33
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I'd like to see all of the "utility"/"hybrid"/"cheap chili on an artificially cased hotdog in an attempt to make something tasty"/etc. jobs gain more damage or more of a purpose than they currently have, Blue Mage included.

    Being better at farming level 75 content, which almost any job can do exceptionally well in a duo environment, doesn't do much to alleviate out-and-out terrible performance against anything of level 120 or above. The most extreme comparison would be Salvage VS Legion, an event where the only reward for better performance is being done a half-hour early VS an event where poor performance from the Melee Bros produces a straight-up failure to kill the things you wanted to kill.

    Blue Mage is definitely the most well-made job amongst the huge, goofy "something (probably one-handed melee) and something else (meant to add utility)" group of jobs, but I'd say that whole strata generally gets the short end of the stick. There's plenty of room for the damage dealt by Blue Mage, Thief, Dancer, etc. against high level monsters to increase without encroaching on the position of Warrior or Dark Knight or...Warrior or Dark Knight, I guess.
    (3)

  4. #34
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Cabalabob View Post
    I think BLU spells are fine, they may not be great against high lvl stuff but BLU has the ability to set itself up to be proficient with its sword while covering itself with buffs, so for content that is too high for our spells we should be setting up to buff ourselves (fantod, triumphant roar, etc.) with maybe heavy strike and quadstrike thrown in for CA/efflux. only problem is VW cause we have to set those darn proc spells so can't setup for DDing if they weren't a problem BLU would be fine just setting spells and traits to buff it's sword use.
    I always thought Triumphant Roar had a terrible duration. I'm not sure if Fantod would exactly help our sword strikes unless you used 4 Fantods before you went in for a hit. Plenilune Embrace has a decent duration, though it's not reliable. I can't think of any other buffs that would help out our sword damage with the exception of job traits. We have some really nice debuffs, at least. Once Tourbillion gets fixed that is.
    (0)

  5. #35
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    T.Roar should of been a 5min duration for it's cost / casting time. It's completely BS that it's so short.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #36
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    yup...agreed.
    (1)

  7. #37
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    i think they were trying to make it a ghetto form of war-cry


    odd thought why not give blu spells(and all 1 handers for that mater ) a low ratio cap(aka cant go below) of .75 maybe give 2 handers .50 and ranged none. would help 1 handers a ton on high level stuff as well, and give them some advantage over 2 handers which atm do every thing with wepons better than them >.>
    (1)
    Last edited by Metaking; 10-01-2012 at 01:36 PM. Reason: dint wana make a second post when this was alrady last one

  8. #38
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by saevel View Post
    T.Roar should of been a 5min duration for it's cost / casting time. It's completely BS that it's so short.
    Three minutes at the very least. Barrier Tusk is in the same boat, could also say Feather Barrier is but meh.
    (1)

  9. #39
    Player Wisesam1984's Avatar
    Join Date
    Oct 2012
    Location
    Windy (with regret Sandy)
    Posts
    1
    Character
    Wisesam
    World
    Shiva
    Main Class
    NIN Lv 99
    I have to say there is alot of intersting fact given here and I am totally on board with everyone. Is SE going to listen to what we have to say because I do believe Bluemage should not have to equip all spells but only the ones that give us triats and enable us to use the rest aswell as the one set with traits which I do beleive is a good idea, posted above by someone.
    (0)
    Wisesam TaruTaru

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