Salvage/dyna doesn't matter o.o? I do those almost daily o.o And I fail to see other jobs(besides BST in dyna) can solo it more efficient than BLU can. Most of the DRK WARs in dyna and salvage, all run around with a mage mule, while BLU can do it twice a day and net more gil if you have 2 char.
The thing is, endgame events in this game is pretty much "If your job isn't THE BEST in this role, don't use it", even if SE buff spell dmg a bit, unless it beats WAR DRK it's still not worth using.
Majority of Legion Hall of Mul DD pt is Rag Army, unless your DRG MNK SAM super elite, like Mythic DRG etc, it's still not worth bringing over a lv 95 avg geared Rag DRK WAR. Most of the times from what I've seen, avg geared 95 rag WAR DRK still parses higher than say, 99 relic MNK, 99 Masa SAM and so on.
So buffing BLU spell output a bit won't be "fantastic", it won't change anything. It won't change the fact that pp still use Rag WAR DRK in legion hall of Mul, not BLU. Unless they buff spell dmg to a point to beat WAR DRK. I'm not against spell dmg goes up a bit, but I don't believe it will change any pt setup for any event either, it just makes dyna/salvage farm(which I already been doing it daily on BLU) more efficient and that's it, unless it's buffed to a point to beat WAR DRK which isn't balanced of course.


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