Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29
  1. #21
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by saevel View Post
    99 Mandau
    DMG: 55 Delay 176 (Rank 6, fSTR cap 14)

    To reach that +14 fSTR you would need 52 STR over the targets VIT. It turns Mandau into a 69DMG 176 Delay dagger, a 25.4% increase in base dps.
    This is something I did not know. Thank you for explaining it rather than just saying 'you're missing something'.

    Out of interest though, is there any info out there with the stats of mobs? I know that the info was found for greater colibri in the past, and now there are stats for a couple of abyssea NMs and maybe a VWNM or 2, but I'm more interested in the sort of thing that you might actually melee a RDM on (ok RDM could happily melee in Abyssea and it's not hard to cap any stat there), like dynamis mobs, both EP and DC. Is a mob's VIT on-par with say a Hume's VIT of that job and that level?

    Quote Originally Posted by Crimson_Slasher View Post
    This here is true as far as i can tell, ive used both extensively lately myself and have been casting chainspell speeds, usually dont have time to see the song cast after swapping instruments even. Still though, there isnt short enough recast or long enough song recast to keep the abilities up fulltime when buffing, so i usually have to do a cycle of one up with N/T, and one or two with N/T down. Same applies to marcato sadly.
    I get over 7 mins with N/T, over 3 mins without, so only ever need to do 1 without. The main issue now is that it's so fast I can sometimes end up casting in my pre-cast gear as my macro didn't have time to swap my gear.
    (0)

  2. #22
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Out of interest though, is there any info out there with the stats of mobs? I know that the info was found for greater colibri in the past, and now there are stats for a couple of abyssea NMs and maybe a VWNM or 2, but I'm more interested in the sort of thing that you might actually melee a RDM on (ok RDM could happily melee in Abyssea and it's not hard to cap any stat there), like dynamis mobs, both EP and DC. Is a mob's VIT on-par with say a Hume's VIT of that job and that level?
    Studio Gobi and some other JP site had a good database for awhile. They figured out the formula SE used to determine base stats for monsters (Race / Class combos). You can kinda look it up

    http://translate.google.com/translate?hl=en&sl=ja&u=http://www.geocities.co.jp/Playtown-Part/6371/&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dhttp://www.geocities.co.jp/Playtown-Part/6371/%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-USfficial%26hs%3DgTo

    http://www32.atwiki.jp/studiogobli/
    Its (Main Rank + Sub Rank + Racial Bonus)
    Take a Level 99/49 Goblin WAR/WAR
    Goblins have E rank in VIT, WAR is D Rank in VIT,

    Rank D is (3 + (Lv-1) * 0.35)
    (37 + 19 + 32) = 88 VIT

    That's just a guess though, often monsters will have small bonus's the developers insert. It'll get you in the same ballpark through.

    Colibri are E rank VIT and considered RDM/RDM in general for stats
    99/49 RDM would be E in VIT so E + E + E.
    E is [3 + (Lv-1) * 0.30]
    (32 + 17 + 32) = 81VIT.

    So you can kinda ball park it out.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #23
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Thanks for that, I was just trying to look for a 'worst case scenario', but the table's fairly incomplete (I thought demons would be high on the VIT list) so the highest I can see is a Beetle, B VIT and PLD/PLD which I would assume PLD is A ranking. Therefore a lvl 99 Beetle has ~131 VIT.

    However, I was talking Dynamis, and I don't see any beetles in dynamis apart from pets.

    So let's go to dynamis buburimu and fight EP crabs. 103 VIT for lvl 80 crabs, assuming PLD is A ranking in VIT. 52 STR over the crabs VIT is 155. That's worst case scenario of course. Stay away from mnk and pld type mobs, especially crabs and beetles and you're golden. For that same Goblin at lvl 80 you're looking at 72 VIT, needing 122 STR to cap out fSTR on a Mandau.

    Moral of the story seems to be stay away from mnk and pld mobs, particularly beeltes and crabs, unless you're busting some huge STR.

    Edit: I now understand why those off-hand STR magian weapons are so raved about!
    (0)

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Well really for RDM between Gain & STR Sword you have +36, I personally have 98 on my RDM/NIN, without counting normal TP gear such as Rajas/Brego Gloves, so decking out STR really doesn't seem all to hard imo.

    In other news, out parsed an Emp MNK & a DRK on Aello yesterday, was hitting an average of 15% overall damage each fight which seemed fairly good.
    (0)

  5. #25
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Moral of the story seems to be stay away from mnk and pld mobs, particularly beeltes and crabs, unless you're busting some huge STR.
    And think that we used to XP on Crabs / Beetles and were amazed at how low our XP rate was. Their fairly squishy to magic through with big family weakness's and low INT (fINT).

    Edit: I now understand why those off-hand STR magian weapons are so raved about!
    Yep for any 1H job the STR magian are the best option for two reasons. First being that 1H tends to have lowish attack compared to 2H, second being that fSTR effects 1H by a greater percentage the it does 2H. You can get negative fSTR if the monsters VIT is above your STR (typically through a stat down enfeeble), -10 to a 146 damage weapon isn't nearly as big as -10 to a 55 damage weapon. This also explains why STR merits are the best choice if you play any job other then pure mages.

    The "High Defense" monsters in Dynamis you gotta worry about are the Fungars in Valk Dunes, their PLDs and have the defense to back it up. The ravens are THF mobs and have high evasion so those can be annoying too. Although honestly unless your fighting the DC's you won't notice.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #26
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Demon6324236 View Post
    In other news, out parsed an Emp MNK & a DRK on Aello yesterday, was hitting an average of 15% overall damage each fight which seemed fairly good.
    Lol nice. Just goes to show that anyone that plays often enough can get an empy. Doesn't make you a good player. This is the issue that I have with all the "r/m/e DD onry" shouts that I see. I out-DD half of them on my brawny mnk, lol. And that's while trying to proc.

    On the other hand, the empy mnk might have been trying to proc club and staff the whole fight, while the drk was trying to find which absorb spell that EV dark BLM proc was ;p
    (1)

  7. #27
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I was 2nd & 3rd in parse all 6 fights except 1 where Fana went down near the start & I got hit with that damn Muddle+Encumbrance+Amnesia attack. :P I just thought I would share cause it seems to show RDM can DD on T3 Zilart fairly well, and my sets still need work, mainly WS sets at that.
    (1)

  8. #28
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Demon6324236 View Post
    I was 2nd & 3rd in parse all 6 fights except 1 where Fana went down near the start & I got hit with that damn Muddle+Encumbrance+Amnesia attack. :P I just thought I would share cause it seems to show RDM can DD on T3 Zilart fairly well, and my sets still need work, mainly WS sets at that.
    Are you using Mandau?
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Excalibur-95/Shamshir+2(been a cheap ass about those geodes >_<;)
    (0)
    Last edited by Demon6324236; 10-20-2012 at 05:49 PM.

Page 3 of 3 FirstFirst 1 2 3